/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_SURFACE_DATA_H #define HPL_SURFACE_DATA_H #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/physics/PhysicsMaterial.h" namespace hpl { #define eRollAxisFlag_X 1 #define eRollAxisFlag_Y 2 #define eRollAxisFlag_Z 4 class cPhysics; class iPhysicsWorld; class iPhysicsBody; class cResources; //---------------------------------------- class cSurfaceImpactData { friend class cSurfaceData; public: float GetMinSpeed() { return mfMinSpeed; } const tString &GetSoundName() { return msSoundName; } void SetSoundName(const tString &asName) { msSoundName = asName; } const tString &GetPSName() { return msPSName; } void SetPSName(const tString &asName) { msPSName = asName; } int GetPSPrio() { return mlPSPrio; } void SetPSPrio(int alPrio) { mlPSPrio = alPrio; } private: float mfMinSpeed; tString msSoundName; tString msPSName; int mlPSPrio; }; typedef Common::Array tSurfaceImpactDataVec; typedef tSurfaceImpactDataVec::iterator tSurfaceImpactDataVecIt; //---------------------------------------- class cSurfaceData { public: cSurfaceData(const tString &asName, cPhysics *apPhysics, cResources *apResources); ~cSurfaceData(); const tString &GetName() const { return msName; } void OnImpact(float afSpeed, const cVector3f &avPos, int alContacts, iPhysicsBody *apBody); void OnSlide(float afSpeed, const cVector3f &avPos, int alContacts, iPhysicsBody *apBody, iPhysicsBody *apSlideAgainstBody); void CreateImpactEffect(float afSpeed, const cVector3f &avPos, int alContacts, cSurfaceData *apSecondSurface); void UpdateRollEffect(iPhysicsBody *apBody); void SetElasticity(float afElasticity); float GetElasticity() const; void SetStaticFriction(float afElasticity); float GetStaticFriction() const; void SetKineticFriction(float afElasticity); float GetKineticFriction() const; void SetPriority(int alPriority); int GetPriority() const; void SetFrictionCombMode(ePhysicsMaterialCombMode aMode); ePhysicsMaterialCombMode GetFrictionCombMode() const; void SetElasticityCombMode(ePhysicsMaterialCombMode aMode); ePhysicsMaterialCombMode GetElasticityCombMode() const; const tString &GetStepType() { return msStepType; } void GetStepType(const tString &asX) { msStepType = asX; } void SetMinScrapeSpeed(float afX) { mfMinScrapeSpeed = afX; } void SetMinScrapeFreq(float afX) { mfMinScrapeFreq = afX; } void SetMinScrapeFreqSpeed(float afX) { mfMinScrapeFreqSpeed = afX; } void SetMaxScrapeFreq(float afX) { mfMaxScrapeFreq = afX; } void SetMaxScrapeFreqSpeed(float afX) { mfMaxScrapeFreqSpeed = afX; } void SetMiddleScrapeSpeed(float afX) { mfMiddleScrapeSpeed = afX; } void SetMinScrapeContacts(int alX) { mlMinScrapeContacts = alX; } void SetScrapeSoundName(const tString &asName) { msScrapeSoundName = asName; } void SetMinRollSpeed(float afX) { mfMinRollSpeed = afX; } void SetMinRollFreq(float afX) { mfMinRollFreq = afX; } void SetMinRollVolume(float afX) { mfMinRollVolume = afX; } void SetMinRollFreqSpeed(float afX) { mfMinRollFreqSpeed = afX; } void SetMaxRollFreq(float afX) { mfMaxRollFreq = afX; } void SetMaxRollVolume(float afX) { mfMaxRollVolume = afX; } void SetMaxRollFreqSpeed(float afX) { mfMaxRollFreqSpeed = afX; } void SetMiddleRollSpeed(float afX) { mfMiddleRollSpeed = afX; } void SetRollSoundName(const tString &asName) { msRollSoundName = asName; } void SetRollAxisFlags(tFlag aAxisFlags) { mRollAxisFlags = aAxisFlags; } void PreloadData(); iPhysicsMaterial *ToMaterial(iPhysicsWorld *apWorld); /** * This must be added with the largest speed first. **/ cSurfaceImpactData *CreateImpactData(float afMinSpeed); cSurfaceImpactData *GetImpactData(int alIdx); int GetImpactDataNum(); /** * Gets the the appropriate impact data depending on speed. It gets the data with highest speed not higher than afSpeed * \param afSpeed The speed value. * \return */ cSurfaceImpactData *GetImpactDataFromSpeed(float afSpeed); /** * This must be added with the largest speed first. **/ cSurfaceImpactData *CreateHitData(float afMinSpeed); cSurfaceImpactData *GetHitData(int alIdx); int GetHitDataNum(); /** * Gets the the appropriate hit data depending on speed. It gets the data with highest speed not higher than afSpeed * \param afSpeed The speed value. * \return */ cSurfaceImpactData *GetHitDataFromSpeed(float afSpeed); protected: cResources *mpResources; cPhysics *mpPhysics; tString msName; // Properties ePhysicsMaterialCombMode mFrictionMode; ePhysicsMaterialCombMode mElasticityMode; float mfElasticity; float mfStaticFriction; float mfKineticFriction; int mlPriority; float mfMinScrapeSpeed; float mfMinScrapeFreq; float mfMinScrapeFreqSpeed; float mfMaxScrapeFreq; float mfMaxScrapeFreqSpeed; float mfMiddleScrapeSpeed; int mlMinScrapeContacts; tString msScrapeSoundName; float mfMinRollSpeed; float mfMinRollFreq; float mfMinRollVolume; float mfMinRollFreqSpeed; float mfMaxRollFreq; float mfMaxRollVolume; float mfMaxRollFreqSpeed; float mfMiddleRollSpeed; int mlMinRollContacts; tString msRollSoundName; tFlag mRollAxisFlags; tString msStepType; tSurfaceImpactDataVec mvImpactData; tSurfaceImpactDataVec mvHitData; }; } // namespace hpl #endif // HPL_SURFACE_DATA_H