/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_PHYSICS_JOINT_HINGE_H #define HPL_PHYSICS_JOINT_HINGE_H #include "hpl1/engine/physics/PhysicsJoint.h" namespace hpl { //----------------------------------- kSaveData_ChildClass(iPhysicsJoint, iPhysicsJointHinge) { kSaveData_ClassInit(iPhysicsJointHinge) public : float mfMaxAngle; float mfMinAngle; virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame); virtual int GetSaveCreatePrio(); }; //----------------------------------- class iPhysicsJointHinge : public iPhysicsJoint { typedef iPhysicsJoint super; public: iPhysicsJointHinge(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint) : iPhysicsJoint(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {} virtual ~iPhysicsJointHinge() {} virtual void SetMaxAngle(float afAngle) = 0; virtual void SetMinAngle(float afAngle) = 0; virtual float GetMaxAngle() = 0; virtual float GetMinAngle() = 0; ePhysicsJointType GetType() { return ePhysicsJointType_Hinge; } // SaveObject implementation virtual iSaveData *CreateSaveData(); virtual void SaveToSaveData(iSaveData *apSaveData); virtual void LoadFromSaveData(iSaveData *apSaveData); virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame); protected: float mfMaxAngle; float mfMinAngle; }; } // namespace hpl #endif // HPL_PHYSICS_JOINT_HINGE_H