/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #if !defined(AFX_DGCOLLISIONSCENE_H_INCLUDED_) #define AFX_DGCOLLISIONSCENE_H_INCLUDED_ #include "dgCollision.h" #include "dgCollisionMesh.h" #include "dgContact.h" class dgCollisionScene : public dgCollision { public: class dgNode { public: DG_CLASS_ALLOCATOR(allocator) dgNode(); dgNode(dgNode *const sibling, dgNode *const myNode); ~dgNode(); dgVector m_minBox; dgVector m_maxBox; dgFloat32 m_surfaceArea; dgNode *m_parent; dgNode *m_left; dgNode *m_right; dgList::dgListNode *m_fitnessNode; } DG_GCC_VECTOR_ALIGMENT; class dgProxy : public dgNode { public: DG_CLASS_ALLOCATOR(allocator) dgProxy(dgCollision *shape, const dgMatrix &matrix, dgCollisionScene *const owner); ~dgProxy(); dgMatrix m_matrix; void *m_userData; dgCollision *m_shape; dgCollisionScene *m_owner; dgList::dgListNode *m_myNode; }; dgCollisionScene(dgWorld *const world); dgCollisionScene(dgWorld *const world, dgDeserialize deserialization, void *const userData); virtual ~dgCollisionScene(); void *GetFirstProxy() const; void *GetNextProxy(void *const proxy) const; void *AddProxy(dgCollision *const shape, const dgMatrix &matrix); void SetProxyUserData(void *const proxy, void *const userData); void *GetProxyUserData(void *const proxy) const; void RemoveProxy(void *const proxy); void ImproveTotalFitness(); dgMatrix GetProxyMatrix(void *const proxy); void SetProxyMatrix(void *const proxy, const dgMatrix &matrix); void CollidePair(dgCollidingPairCollector::dgPair *const pair, dgCollisionParamProxy &proxy) const; void CollidePairSimd(dgCollidingPairCollector::dgPair *const pair, dgCollisionParamProxy &proxy) const; void SetCollisionCallback(dgCollisionMeshCollisionCallback debugCallback); private: virtual dgVector SupportVertex(const dgVector &dir) const; virtual void CalcAABB(const dgMatrix &matrix, dgVector &p0, dgVector &p1) const; virtual void CalcAABBSimd(const dgMatrix &matrix, dgVector &p0, dgVector &p1) const; virtual bool OOBBTest(const dgMatrix &matrix, const dgCollisionConvex *const shape, void *const cacheOrder) const; virtual void DebugCollision(const dgMatrix &matrix, OnDebugCollisionMeshCallback callback, void *const userData) const; virtual dgFloat32 RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual dgFloat32 RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual dgFloat32 GetVolume() const; virtual dgInt32 CalculateSignature() const; virtual dgFloat32 GetBoxMinRadius() const; virtual dgFloat32 GetBoxMaxRadius() const; virtual void SetCollisionBBox(const dgVector &p0, const dgVector &p1); virtual void CalculateInertia(dgVector &inertia, dgVector &origin) const; virtual dgVector CalculateVolumeIntegral(const dgMatrix &globalMatrix, GetBuoyancyPlane bouyancyPlane, void *const context) const; virtual void GetCollisionInfo(dgCollisionInfo *info) const; virtual void Serialize(dgSerialize callback, void *const userData) const; void ImproveNodeFitness(dgNode *const node); dgFloat32 CalculateSurfaceArea(const dgNode *const node0, const dgNode *const node1, dgVector &minBox, dgVector &maxBox) const; dgVector m_boxSize; dgVector m_boxOrigin; dgInt32 m_lock; dgWorld *m_world; dgNode *m_rootNode; dgList m_list; dgList m_fitnessList; }; #endif