/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "dgCollisionNull.h" #include "dgBody.h" #include "dgContact.h" #include "hpl1/engine/libraries/newton/core/dg.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// dgCollisionNull::dgCollisionNull(dgMemoryAllocator *const allocator, dgUnsigned32 signature) : dgCollisionConvex(allocator, signature, dgGetIdentityMatrix(), m_nullCollision) { m_rtti |= dgCollisionNull_RTTI; } dgCollisionNull::dgCollisionNull(dgWorld *const world, dgDeserialize deserialization, void *const userData) : dgCollisionConvex(world, deserialization, userData) { m_rtti |= dgCollisionNull_RTTI; } void dgCollisionNull::Serialize(dgSerialize callback, void *const userData) const { SerializeLow(callback, userData); } dgCollisionNull::~dgCollisionNull() { } void dgCollisionNull::SetCollisionBBox(const dgVector &p0__, const dgVector &p1__) { NEWTON_ASSERT(0); } void dgCollisionNull::DebugCollision(const dgMatrix &matrixPtr, OnDebugCollisionMeshCallback callback, void *const userData) const { } dgInt32 dgCollisionNull::CalculateSignature() const { return dgInt32(GetSignature()); } void dgCollisionNull::CalcAABB(const dgMatrix &matrix, dgVector &p0, dgVector &p1) const { p0.m_x = matrix[3][0]; p1.m_x = matrix[3][0]; p0.m_y = matrix[3][1]; p1.m_y = matrix[3][1]; p0.m_z = matrix[3][2]; p1.m_z = matrix[3][2]; p0.m_w = 1.0f; p1.m_w = 1.0f; } void dgCollisionNull::CalcAABBSimd(const dgMatrix &matrix, dgVector &p0, dgVector &p1) const { CalcAABB(matrix, p0, p1); } dgVector dgCollisionNull::SupportVertex(const dgVector &dir) const { NEWTON_ASSERT(0); return dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f)); } dgVector dgCollisionNull::SupportVertexSimd(const dgVector &dir) const { NEWTON_ASSERT(0); return dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f)); } dgFloat32 dgCollisionNull::GetVolume() const { return 0.0f; } dgFloat32 dgCollisionNull::RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const { return dgFloat32(1.2f); } dgFloat32 dgCollisionNull::RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const { return dgFloat32(1.2f); } dgVector dgCollisionNull::CalculateVolumeIntegral(const dgMatrix &matrix__, GetBuoyancyPlane buoyancuPlane__, void *context__) const { NEWTON_ASSERT(0); return dgVector(0.0f, 0.0f, 0.0f, 0.0f); } void dgCollisionNull::CalculateInertia(dgVector &inertia, dgVector &origin) const { inertia.m_x = dgFloat32(0.0f); inertia.m_y = dgFloat32(0.0f); inertia.m_z = dgFloat32(0.0f); origin.m_x = dgFloat32(0.0f); origin.m_y = dgFloat32(0.0f); origin.m_z = dgFloat32(0.0f); }