/* Copyright (c) <2003-2011> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef __DGCOLLIION_HEIGHT_FIELD__ #define __DGCOLLIION_HEIGHT_FIELD__ #include "dgCollision.h" #include "dgCollisionMesh.h" class dgCollisionHeightField; typedef dgFloat32(*dgCollisionHeightFieldRayCastCallback)(const dgBody *const body, const dgCollisionHeightField *const heightFieldCollision, dgFloat32 interception, dgInt32 row, dgInt32 col, dgVector *const normal, int faceId, void *const usedData); class dgCollisionHeightField: public dgCollisionMesh { public: dgCollisionHeightField(dgWorld *const world, dgInt32 width, dgInt32 height, dgInt32 contructionMode, const dgUnsigned16 *const elevationMap, const dgInt8 *const atributeMap, dgFloat32 horizontalScale, dgFloat32 vertcalScale); dgCollisionHeightField(dgWorld *const world, dgDeserialize deserialization, void *const userData); virtual ~dgCollisionHeightField(void); void SetCollisionRayCastCallback(dgCollisionHeightFieldRayCastCallback rayCastCallback); dgCollisionHeightFieldRayCastCallback GetDebugRayCastCallback() const { return m_userRayCastCallback; } private: void AllocateVertex(dgWorld *const world, dgInt32 thread) const; void CalculateMinExtend2d(const dgVector &p0, const dgVector &p1, dgVector &boxP0, dgVector &boxP1) const; void CalculateMinExtend3d(const dgVector &p0, const dgVector &p1, dgVector &boxP0, dgVector &boxP1) const; dgFloat32 RayCastCell(const dgFastRayTest &ray, dgInt32 xIndex0, dgInt32 zIndex0, dgVector &normalOut) const; dgFloat32 RayCastCellSimd(const dgFastRayTest &ray, dgInt32 xIndex0, dgInt32 zIndex0, dgVector &normalOut) const; virtual void Serialize(dgSerialize callback, void *const userData) const; virtual dgFloat32 RayCast(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual dgFloat32 RayCastSimd(const dgVector &localP0, const dgVector &localP1, dgContactPoint &contactOut, OnRayPrecastAction preFilter, const dgBody *const body, void *const userData) const; virtual void GetCollidingFaces(dgPolygonMeshDesc *const data) const; virtual void GetCollidingFacesSimd(dgPolygonMeshDesc *const data) const; virtual void GetCollisionInfo(dgCollisionInfo *info) const; void DebugCollision(const dgMatrix &matrixPtr, OnDebugCollisionMeshCallback callback, void *const userData) const; void GetVertexListIndexList(const dgVector &p0, const dgVector &p1, dgGetVertexListIndexList &data) const; void GetLocalAABB(const dgVector &p0, const dgVector &p1, dgVector &boxP0, dgVector &boxP1) const; dgInt32 m_width; dgInt32 m_height; dgInt32 m_diagonalMode; dgInt8 *m_atributeMap; dgUnsigned16 *m_elevationMap; dgFloat32 m_verticalScale; dgFloat32 m_horizontalScale; // dgFloat32 m_verticalScaleInv; dgFloat32 m_horizontalScaleInv; dgCollisionHeightFieldRayCastCallback m_userRayCastCallback; dgVector m_minBox; dgVector m_maxBox; struct dgPerIntanceData { dgWorld *m_world; dgInt32 m_refCount; dgInt32 m_vertexCount[DG_MAXIMUN_THREADS]; dgVector *m_vertex[DG_MAXIMUN_THREADS]; }; dgPerIntanceData *m_instanceData; friend class dgCollisionCompound; }; #endif