// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// BLOOM VERTEX PROGRAM //////////// /////////////////////////////////////////////////////// vec4 position = gl_Vertex; vec3 color = gl_Color.xyz; vec2 uv0 = gl_MultiTexCoord0.xy; vec2 uv1 = gl_MultiTexCoord1.xy; out vec2 vUv0; out vec2 vUv1; uniform mat4 worldViewProj; void main() { gl_Position = (worldViewProj * position); vUv0 = uv0; vUv1 = uv1; }