// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// BLOOOM FRAGMENT PROGRAM ///////////////// /////////////////////////////////////////////////////// in vec2 vUv0; in vec2 vUv1; OUTPUT uniform sampler2D tex0; //blurTex uniform sampler2DRect tex1; //screenTex void main() { vec4 blurCol = texture(tex0, vUv0); vec4 screenCol = texture2DRect(tex1, vUv1); blurCol *= blurCol; outColor.xyz = blurCol.xyz * dot(blurCol.xyz,vec3(0.3, 0.58, 0.12)) + screenCol.xyz; }