// Copyright 2006-2010 (C) - Frictional Games // // This file is part of HPL1 Engine // // For conditions of distribution and use, see copyright notice in LICENSE-shaders // /////////////////////////////////////////////////////// /// SOLID FOG FRAGMENT PROGRAM //////////// /////////////////////////////////////////////////////// in vec4 vColor; in float vUv; OUTPUT uniform sampler1D tex0; //diffuseMap; void main() { outColor = texture1D(tex0, vUv).rrrg * vColor; }