/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_SQ_SCRIPT_H #define HPL_SQ_SCRIPT_H #include "hpl1/engine/libraries/angelscript/angelscript.h" #include "hpl1/engine/system/Script.h" namespace hpl { class cSqScript : public iScript { public: cSqScript(const tString &asName, asIScriptEngine *apScriptEngine, int alHandle); ~cSqScript(); bool CreateFromFile(const tString &asFileName); int GetFuncHandle(const tString &asFunc); void AddArg(const tString &asArg); bool Run(const tString &asFuncLine); bool Run(int alHandle); private: asIScriptEngine *mpScriptEngine; asIScriptModule *_module; asIScriptContext *mpContext; int mlHandle; tString msModuleName; char *LoadCharBuffer(const tString &asFileName, int &alLength); }; } // namespace hpl #endif // HPL_SCRIPT_H