/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_OPENAL_SOUND_DATA_H #define HPL_OPENAL_SOUND_DATA_H #include "hpl1/engine/sound/SoundData.h" #include "hpl1/engine/system/SystemTypes.h" #include "audio/audiostream.h" #include "common/ptr.h" #include "common/str.h" namespace hpl { class cLowLevelSoundOpenAL; class cOpenALSoundData : public iSoundData { public: cOpenALSoundData(tString asName, bool abStream, cLowLevelSoundOpenAL *lowLevelSound); ~cOpenALSoundData(); bool CreateFromFile(const tString &asFile); iSoundChannel *CreateChannel(int alPriority); bool IsStream() { return mbStream; } private: Common::SharedPtr _audioData = nullptr; uint32 _audioDataSize = 0; uint _format = 0; cLowLevelSoundOpenAL *_lowLevelSound; }; } // namespace hpl #endif // HPL_OPENAL_SOUND_DATA_H