/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/impl/OcclusionQueryOGL.h" #ifdef HPL1_USE_OPENGL namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cOcclusionQueryOGL::cOcclusionQueryOGL() { glGenQueries(1, (GLuint *)&mlQueryId); mlLastSampleCount = 0; } //----------------------------------------------------------------------- cOcclusionQueryOGL::~cOcclusionQueryOGL() { glDeleteQueries(1, (GLuint *)&mlQueryId); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cOcclusionQueryOGL::Begin() { glBeginQuery(GL_SAMPLES_PASSED, mlQueryId); } void cOcclusionQueryOGL::End() { glEndQuery(GL_SAMPLES_PASSED); } bool cOcclusionQueryOGL::FetchResults() { int lAvailable = 0; glGetQueryObjectiv(mlQueryId, GL_QUERY_RESULT_AVAILABLE, (GLint *)&lAvailable); if (lAvailable == 0) return false; glGetQueryObjectiv(mlQueryId, GL_QUERY_RESULT, (GLint *)&mlLastSampleCount); return true; } unsigned int cOcclusionQueryOGL::GetSampleCount() { return mlLastSampleCount; } //----------------------------------------------------------------------- } // namespace hpl #endif // HL1_USE_OPENGL