/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_COLLIDE_SHAPE_NEWTON_H #define HPL_COLLIDE_SHAPE_NEWTON_H #include "hpl1/engine/libraries/newton/Newton.h" #include "hpl1/engine/physics/CollideShape.h" #include "hpl1/engine/math/MathTypes.h" namespace hpl { class iVertexBuffer; class iCollideShape; typedef Common::Array tCollideShapeVec; typedef tCollideShapeVec::iterator tCollideShapeVecIt; class cCollideShapeNewton : public iCollideShape { public: cCollideShapeNewton(eCollideShapeType aType, const cVector3f &avSize, cMatrixf *apOffsetMtx, NewtonWorld *apNewtonWorld, iPhysicsWorld *apWorld); ~cCollideShapeNewton(); iCollideShape *GetSubShape(int alIdx); int GetSubShapeNum(); cVector3f GetInertia(float afMass); void CreateFromShapeVec(tCollideShapeVec &avShapes); void CreateFromVertices(const unsigned int *apIndexArray, int alIndexNum, const float *apVertexArray, int alVtxStride, int alVtxNum); NewtonCollision *GetNewtonCollision() { return mpNewtonCollision; } private: NewtonCollision *mpNewtonCollision; NewtonWorld *mpNewtonWorld; tCollideShapeVec mvSubShapes; }; } // namespace hpl #endif // HPL_COLLIDE_SHAPE_NEWTON_H