/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/gui/WidgetImage.h" #include "hpl1/engine/system/low_level_system.h" #include "hpl1/engine/math/Math.h" #include "hpl1/engine/gui/Gui.h" #include "hpl1/engine/gui/GuiGfxElement.h" #include "hpl1/engine/gui/GuiSet.h" #include "hpl1/engine/gui/GuiSkin.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cWidgetImage::cWidgetImage(cGuiSet *apSet, cGuiSkin *apSkin) : iWidget(eWidgetType_Image, apSet, apSkin) { mpGfxImage = NULL; mColor = cColor(1, 1); } //----------------------------------------------------------------------- cWidgetImage::~cWidgetImage() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cWidgetImage::SetImage(cGuiGfxElement *apGfx) { if (mpGfxImage == apGfx) return; mpGfxImage = apGfx; } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PROTECTED METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cWidgetImage::OnLoadGraphics() { } //----------------------------------------------------------------------- void cWidgetImage::OnChangeSize() { } //----------------------------------------------------------------------- void cWidgetImage::OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion) { //////////////////////////////// // Background if (mpGfxImage) { mpSet->DrawGfx(mpGfxImage, GetGlobalPosition(), mvSize, mColor); } } //----------------------------------------------------------------------- bool cWidgetImage::OnMouseMove(cGuiMessageData &aData) { return true; } //----------------------------------------------------------------------- bool cWidgetImage::OnMouseDown(cGuiMessageData &aData) { return true; } //----------------------------------------------------------------------- bool cWidgetImage::OnMouseUp(cGuiMessageData &aData) { return true; } //----------------------------------------------------------------------- bool cWidgetImage::OnMouseEnter(cGuiMessageData &aData) { return false; } //----------------------------------------------------------------------- bool cWidgetImage::OnMouseLeave(cGuiMessageData &aData) { return false; } //----------------------------------------------------------------------- } // namespace hpl