/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_WIDGET_FRAME_H #define HPL_WIDGET_FRAME_H #include "hpl1/engine/gui/Widget.h" namespace hpl { class cGuiSkinFont; class cWidgetFrame : public iWidget { public: cWidgetFrame(cGuiSet *apSet, cGuiSkin *apSkin); virtual ~cWidgetFrame(); void SetDrawFrame(bool abX) { mbDrawFrame = abX; } bool GetDrawFrame() { return mbDrawFrame; } void SetDrawBackground(bool abX) { mbDrawBackground = abX; } bool GetDrawBackground() { return mbDrawBackground; } void SetBackgroundZ(float afZ) { mfBackgroundZ = afZ; } float GetBackgroundZ() { return mfBackgroundZ; } void SetBackGroundColor(const cColor &aColor) { mBackGroundColor = aColor; } const cColor &GetBackGroundColor() { return mBackGroundColor; } protected: ///////////////////////// // Implemented functions void OnLoadGraphics(); void OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion); void OnDrawAfterClip(float afTimeStep, cGuiClipRegion *apClipRegion); bool OnMouseMove(cGuiMessageData &aData); bool OnMouseDown(cGuiMessageData &aData); bool OnMouseUp(cGuiMessageData &aData); bool OnMouseEnter(cGuiMessageData &aData); bool OnMouseLeave(cGuiMessageData &aData); ///////////////////////// // Data bool mbDrawFrame; bool mbDrawBackground; float mfBackgroundZ; cColor mBackGroundColor; cGuiGfxElement *mpGfxBackground; cGuiGfxElement *mvGfxBorders[4]; cGuiGfxElement *mvGfxCorners[4]; }; } // namespace hpl #endif // HPL_WIDGET_FRAME_H