/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_GUI_POP_UP_MESSAGE_BOX_H #define HPL_GUI_POP_UP_MESSAGE_BOX_H #include "hpl1/engine/gui/GuiPopUp.h" namespace hpl { class cWidgetWindow; class cWidgetLabel; class cWidgetButton; class cGuiPopUpMessageBox : public iGuiPopUp { public: cGuiPopUpMessageBox(cGuiSet *apSet, const tWString &asLabel, const tWString &asText, const tWString &asButton1, const tWString &asButton2, void *apCallbackObject, tGuiCallbackFunc apCallback); virtual ~cGuiPopUpMessageBox(); protected: bool ButtonPress(iWidget *apWidget, cGuiMessageData &aData); kGuiCalllbackDeclarationEnd(ButtonPress); cWidgetWindow *mpWindow; cWidgetButton *mvButtons[2]; cWidgetLabel *mpLabel; iWidget *mpPrevAttention; void *mpCallbackObject; tGuiCallbackFunc mpCallback; }; } // namespace hpl #endif // HPL_GUI_POP_UP_MESSAGE_BOX_H