/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GUI_GFX_ELEMENT_H
#define HPL_GUI_GFX_ELEMENT_H
#include "hpl1/engine/gui/GuiTypes.h"
namespace hpl {
class iGuiMaterial;
class iTexture;
class cResourceImage;
class cGui;
#define kMaxGuiTextures (4)
//------------------------------------------
enum eGuiGfxAnimationType {
eGuiGfxAnimationType_Loop,
eGuiGfxAnimationType_StopAtEnd,
eGuiGfxAnimationType_Oscillate,
eGuiGfxAnimationType_Random,
eGuiGfxAnimationType_LastEnum
};
class cGuiGfxAnimation {
friend class cGuiGfxElement;
public:
cGuiGfxAnimation() : mfFrameLength(1), mType(eGuiGfxAnimationType_Loop) {}
void AddFrame(int alNum);
void SetType(eGuiGfxAnimationType aType);
void SetFrameLength(float afLength);
private:
tString msName;
Common::Array mvFrames;
float mfFrameLength;
eGuiGfxAnimationType mType;
};
//------------------------------------------
class cGuiGfxElement {
friend class cGuiSet;
friend class cGuiRenderObjectCompare;
public:
cGuiGfxElement(cGui *apGui);
~cGuiGfxElement();
void Update(float afTimeStep);
void AddImage(cResourceImage *apImage);
void AddTexture(iTexture *apTexture);
void AddImageToBuffer(cResourceImage *apImage);
void SetOffset(const cVector3f &avOffset) { mvOffset = avOffset; }
const cVector3f &GetOffset() const { return mvOffset; }
void SetActiveSize(const cVector2f &avSize) { mvActiveSize = avSize; }
const cVector2f &GetActiveSize() { return mvActiveSize; }
cGuiGfxAnimation *CreateAnimtion(const tString &asName);
void PlayAnimation(int alNum);
cGuiGfxAnimation *GetAnimation(int alIdx) { return mvAnimations[alIdx]; }
void SetAnimationTime(float afTime);
void SetAnimationPaused(bool abX) { mbAnimationPaused = abX; }
bool GSetAnimationPaused() { return mbAnimationPaused; }
void SetMaterial(iGuiMaterial *apMat);
void SetColor(const cColor &aColor);
cVector2f GetImageSize();
void Flush();
private:
void SetImage(cResourceImage *apImage, int alNum);
cVector2f mvImageSize;
cGui *mpGui;
tVertexVec mvVtx;
cVector3f mvOffset;
cVector2f mvActiveSize;
iGuiMaterial *mpMaterial;
iTexture *mvTextures[kMaxGuiTextures];
cResourceImage *mvImages[kMaxGuiTextures];
Common::Array mvImageBufferVec;
Common::Array mvAnimations;
int mlCurrentAnimation;
float mfCurrentFrame;
int mlActiveImage;
bool mbForwardAnim;
bool mbAnimationPaused;
int mlTextureNum;
bool mbFlushed;
};
} // namespace hpl
#endif // HPL_GUI_GFX_ELEMENT_H