/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_OCCLUSION_QUERY_H #define HPL_OCCLUSION_QUERY_H namespace hpl { class iOcclusionQuery { public: virtual ~iOcclusionQuery() {} /** * Starts the query. Must be followed by an End(). */ virtual void Begin() = 0; /** * Ends the current query. Must have been started with a Begin() */ virtual void End() = 0; /** * Fetches the result of he query. Should not be done until all is rendered. (Is called internally by Renderer3D) */ virtual bool FetchResults() = 0; /** * Get the number of samples that passed stencil and depth test in the query begin/end. */ virtual unsigned int GetSampleCount() = 0; }; } // namespace hpl #endif // HPL_OCCLUSION_QUERY_H