/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_MATERIAL_DIFFUSE_H #define HPL_MATERIAL_DIFFUSE_H #include "hpl1/engine/graphics/Material_BaseLight.h" namespace hpl { class cMaterial_Diffuse : public iMaterial_BaseLight { public: cMaterial_Diffuse(const tString &asName, iLowLevelGraphics *apLowLevelGraphics, cImageManager *apImageManager, cTextureManager *apTextureManager, cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager, eMaterialPicture aPicture, cRenderer3D *apRenderer3D); ~cMaterial_Diffuse(); private: }; class cMaterialType_Diffuse : public iMaterialType { public: cMaterialType_Diffuse(); bool IsCorrect(tString asName) { return cString::ToLowerCase(asName) == "diffuse"; } iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics, cImageManager *apImageManager, cTextureManager *apTextureManager, cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager, eMaterialPicture aPicture, cRenderer3D *apRenderer3D); private: int mlTechLevel; }; } // namespace hpl #endif // HPL_MATERIAL_DIFFUSE_H