/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/graphics/Material.h" #include "hpl1/engine/graphics/GPUProgram.h" #include "hpl1/engine/graphics/Renderer2D.h" #include "hpl1/engine/graphics/Renderer3D.h" #include "hpl1/engine/resources/GpuProgramManager.h" #include "hpl1/engine/resources/ImageManager.h" #include "hpl1/engine/resources/TextureManager.h" #include "hpl1/engine/scene/Camera.h" #include "hpl1/engine/system/String.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// eMaterialQuality iMaterial::mQuality = eMaterialQuality_High; //----------------------------------------------------------------------- iMaterial::iMaterial(const tString &asName, iLowLevelGraphics *apLowLevelGraphics, cImageManager *apImageManager, cTextureManager *apTextureManager, cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager, eMaterialPicture aPicture, cRenderer3D *apRenderer3D) : iResourceBase(asName, 0) { if (aPicture == eMaterialPicture_Image) { mvImage.resize(eMaterialTexture_LastEnum); Common::fill(mvImage.begin(), mvImage.end(), nullptr); } else { mvTexture.resize(eMaterialTexture_LastEnum); Common::fill(mvTexture.begin(), mvTexture.end(), nullptr); } mType = eMaterialType_Null; mPicture = aPicture; mpLowLevelGraphics = apLowLevelGraphics; mpImageManager = apImageManager; mpTextureManager = apTextureManager; mpRenderer = apRenderer; mpRenderer3D = apRenderer3D; mpRenderSettings = mpRenderer3D->GetRenderSettings(); mpProgramManager = apProgramManager; mbUsesLights = false; mbIsTransperant = false; mbIsGlowing = false; mbHasAlpha = false; mbDepthTest = true; mfValue = 1; for (int i = 0; i < 2; i++) for (int j = 0; j < kMaxProgramNum; j++) mpProgram[i][j] = NULL; mlPassCount = 0; mlId = -1; } iMaterial::~iMaterial() { int i; for (i = 0; i < (int)mvImage.size(); i++) { if (mvImage[i]) mpImageManager->Destroy(mvImage[i]); } for (i = 0; i < (int)mvTexture.size(); i++) { if (mvTexture[i]) mpTextureManager->Destroy(mvTexture[i]); } for (i = 0; i < 2; i++) { for (int j = 0; j < kMaxProgramNum; j++) { if (mpProgram[i][j]) mpProgramManager->Destroy(mpProgram[i][j]); } } } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- /*void iMaterial::Destroy() { }*/ //----------------------------------------------------------------------- iTexture *iMaterial::GetTexture(eMaterialTexture aType) { if (mPicture == eMaterialPicture_Image) { if (mvImage[aType] == NULL) { Log("2: %d\n", aType); return NULL; } return mvImage[aType]->GetTexture(); } else { return mvTexture[aType]; } } //----------------------------------------------------------------------- cRect2f iMaterial::GetTextureOffset(eMaterialTexture aType) { cRect2f SizeRect; if (mPicture == eMaterialPicture_Image) { tVertexVec VtxVec = mvImage[aType]->GetVertexVecCopy(0, 0); SizeRect.x = VtxVec[0].tex.x; SizeRect.y = VtxVec[0].tex.y; SizeRect.w = VtxVec[2].tex.x - VtxVec[0].tex.x; SizeRect.h = VtxVec[2].tex.y - VtxVec[0].tex.y; } else { SizeRect.x = 0; SizeRect.y = 0; SizeRect.w = 1; //(float) mvTexture[aType]->GetWidth(); SizeRect.h = 1; //(float) mvTexture[aType]->GetHeight(); } return SizeRect; } //----------------------------------------------------------------------- } // namespace hpl