/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_GRAPHICS_H #define HPL_GRAPHICS_H #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class cResources; class cRenderer2D; class cRenderer3D; class cRendererPostEffects; class cRenderList; class cGraphicsDrawer; class LowLevelResources; class iLowLevelGraphics; class cMeshCreator; class cMaterialHandler; class cGraphics { public: cGraphics(iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources); ~cGraphics(); bool Init(int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling, const tString &asWindowCaption, cResources *apResources); /** * Get low level graphics routines * \return pointer to the low level class */ iLowLevelGraphics *GetLowLevel(); /** * Get the drawer * \return */ cGraphicsDrawer *GetDrawer(); cRenderer2D *GetRenderer2D(); cRenderer3D *GetRenderer3D() { return mpRenderer3D; } cRendererPostEffects *GetRendererPostEffects() { return mpRendererPostEffects; } cMeshCreator *GetMeshCreator() { return mpMeshCreator; } cMaterialHandler *GetMaterialHandler() { return mpMaterialHandler; } private: iLowLevelGraphics *mpLowLevelGraphics; LowLevelResources *mpLowLevelResources; cGraphicsDrawer *mpDrawer; cMeshCreator *mpMeshCreator; cMaterialHandler *mpMaterialHandler; cRenderer2D *mpRenderer2D; cRenderer3D *mpRenderer3D; cRendererPostEffects *mpRendererPostEffects; cRenderList *mpRenderList; }; } // namespace hpl #endif // HPL_GRAPHICS_H