/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Copyright 2020 Google * */ #include "hadesch/hadesch.h" #include "hadesch/video.h" namespace Hadesch { enum { kBackgroundZ = 10000 }; class MedusaHandler : public Handler { public: MedusaHandler() { } void handleClick(const Common::String &name) override { } void handleEvent(int eventId) override { Common::SharedPtr room = g_vm->getVideoRoom(); } void prepareRoom() override { Common::SharedPtr room = g_vm->getVideoRoom(); room->addStaticLayer("m6010pa0", kBackgroundZ); } }; Common::SharedPtr makeMedusaHandler() { return Common::SharedPtr(new MedusaHandler()); } }