/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Copyright 2020 Google * */ #include "common/serializer.h" #include "hadesch/enums.h" #ifndef HADESCH_PERSISTENT_H #define HADESCH_PERSISTENT_H namespace Hadesch { struct HadeschSaveDescriptor { HadeschSaveDescriptor(Common::Serializer &s, int slot); int _slot; Common::U32String _heroName; Common::U32String _slotName; RoomId _room; }; struct HadeschSaveDescriptorSlotComparator { bool operator()(const HadeschSaveDescriptor &x, const HadeschSaveDescriptor &y) const { return x._slot < y._slot; } }; static const int inventorySize = 6; struct Persistent { // Generic Gender _gender; Common::U32String _heroName; Common::U32String _slotDescription; // valid only in saves Quest _quest; int _powerLevel[3]; RoomId _currentRoomId; RoomId _previousRoomId; bool _roomVisited[kNumRooms]; bool _statuesTouched[kNumStatues]; int _statuePhase[kNumStatues]; bool _doQuestIntro; InventoryItem _inventory[inventorySize]; bool _hintsAreEnabled; // Argo bool _argoSailedInQuest[kNumRooms][kNumQuests]; bool _argoSaidTroyFinally; bool _argoSaidCretePort; // Crete and Minos bool _creteShowMerchant; bool _creteShowAtlantisBoat; bool _creteShowHorned; bool _creteShowHornless1; bool _creteShowHornless2; bool _creteShowHornless3; bool _creteShowHornless4; bool _creteDaedalusRoomAvailable; bool _creteMinosInstructed; bool _creteIntroMerchant; bool _cretePlayedEyeGhostTown; bool _creteTriedHornless[4]; bool _creteIntroAtlantisBoat; bool _creteIntroAtlantisWood; bool _creteAlchemistExploded; enum CreteSandalsState { SANDALS_NOT_SOLVED, SANDALS_SOLVED, SANDALS_TAKEN } _creteSandalsState; enum CreteStrongBoxState { BOX_CLOSED, BOX_OPEN, BOX_OPEN_POTION, BOX_OPEN_NO_POTION } _creteStrongBoxState; bool _cretePlayedPhilAlchemist; bool _cretePlayedZeusCheckOutThatBox; bool _creteHadesPusnishesPainAndPanic; bool _creteVisitedAfterAlchemistIntro; bool _creteSaidHelenPermanentResident; // Daedalus bool _daedalusShowedNote; bool _daedalusLabItem[4]; // Seriphos bool _seriphosStrawCartTaken; bool _seriphosPlayedMedusa; bool _seriphosPhilWarnedAthena; bool _seriphosPhilCurtainsItems; // Athena bool _athenaPuzzleSolved; bool _athenaSwordTaken; bool _athenaShieldTaken; bool _athenaPlayedPainAndPanic; bool _athenaIntroPlayed; // Medusa Island bool _medisleStoneTaken; bool _medislePlacedItems[5]; bool _medislePlayedPerseusIntro; bool _medisleShowFates; bool _medisleShowFatesIntro; bool _medisleEyeballIsActive; FateId _medisleEyePosition; enum MedisleBagPuzzleState { BAG_NOT_STARTED, BAG_STARTED, BAG_SOLVED, BAG_TAKEN } _medisleBagPuzzleState; bool _medislePlayedPhilFatesDesc; // Troy bool _troyPlayAttack; bool _troyWallDamaged; bool _troyShowBricks; bool _troyIsDefeated; bool _troyPlayedOdysseus; bool _troyMessageIsDelivered; enum TroyKeyAndDecreeState { KEY_AND_DECREE_NOT_GIVEN, KEY_AND_DECREE_THROWN, KEY_AND_DECREE_TAKEN } _troyKeyAndDecreeState; int _troyCatacombCounter; bool _troyCatacombsUnlocked; bool _troyPlayedOdysseusCongrats; bool _troyPlayFinish; // Catacombs int _catacombVariants[3][3]; CatacombsPath _catacombPaths[3][3]; CatacombsLevel _catacombLevel; CatacombsPosition _catacombDecoderSkullPosition; CatacombsLevel _catacombLastLevel; bool _catacombPainAndPanic; // Volcano bool _volcanoPainAndPanicIntroDone; bool _volcanoHeyKid; enum VolcanoPuzzleState { VOLCANO_NO_BOULDERS_THROWN, VOLCANO_SQUASHED_PANIC, VOLCANO_BOULDER_ON_VOLCANO, VOLCANO_HELMET_SHOWN } _volcanoPuzzleState; int _volcanoToStyxCounter; // River Styx bool _styxCharonUsedPotion; bool _styxCharonUsedCoin; bool _styxAlchemistSaidIntro; Persistent(); bool isInInventory(InventoryItem item); bool isRoomVisited(RoomId id) const { return _roomVisited[id]; } void clearInventory(); bool syncGameStream(Common::Serializer &s); }; } #endif