/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed * this code on November 10th, 2021, to be use in closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef GROOVIE_LOGIC_GALLERY_H #define GROOVIE_LOGIC_GALLERY_H #include "common/random.h" #include "common/system.h" namespace Groovie { /* * Puzzle in the Gallery (bs.grv). * The aim is to select the last piece of the image. * There are 18 pieces in total. * When selecting a piece, all surrounding pieces are also selected * * +--------------------+--------------------------------+--------+ * | 1/1A | 2/1B | | * | +--------------+--+--------------------------+-----+ | * | | | | | * +--+ 4/1D | 5/1E | 3/1C | * | | | | * +-----+--------+--+--------+-----------------+--+--------+ | * | | | | | | | * | | | | | | | * | | | 8/21 | | | | * | | | | +-----------+ | | * | | | | | | | | * | | +-----------+ | 10/23 | 9/22 | | * | | | | | | * | | 7/20 +-----+-----+ +-----+ * | | | | | | | * | +--------------------------+ | | | | * | 6/1F | | | | * +-----------+-----------+-----+--+ | 11 | | 12 | * | 13/26 | | | | | / | | / | * | +-----+-----+ | | | | 24 +-----------+ 25 | * | | | | | | | | | | * +-----+ 17/2A | | |16| | | | | * | | | | |/ | | | | | * | +-----+-----+ | |29| | | +-----+ * | | | | | | | | | * | | | | | +-----+ 18/2B | | * | 19/2C | 14/27 | | | | | | * | | | | +-----------+ | | * | | | | | | | | * | | | +--+ 15/28 | | | * | | | | | | * | +--------+--+--------------------+-----------+ | * | | 20/2D | 21/2E | * +-----------+--------+-----------------------------------------+ */ const int kPieceCount = 21; class GalleryGame { public: GalleryGame(bool easierAi) { #if 0 _easierAi = false; test(); #endif _easierAi = easierAi; } void run(byte *scriptVariables); private: byte galleryAI(byte *pieceStatus, int depth); static const byte kGalleryLinks[21][10]; bool _easierAi; void test(); void ensureSamanthaWins(int seed); void testsWriteMove(int move, byte pieceStatus[kPieceCount]); }; } // End of Groovie namespace #endif // GROOVIE_LOGIC_GALLERY_H