/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed * this code on November 10th, 2021, to be use in closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef GROOVIE_LOGIC_CAKE_H #define GROOVIE_LOGIC_CAKE_H #include "common/random.h" #include "common/system.h" namespace Groovie { /* * Cake (Connect Four) puzzle in the dining room (tb.grv) */ class CakeGame { public: CakeGame(bool easierAi); void run(byte *scriptVariables); private: static const int WIDTH = 8; static const int HEIGHT = 7; static const int GOAL_LEN = 4; static const int WIN_SCORE = 1000000;//!< the number of points added for a connect four static const byte STAUF = 1; static const byte PLAYER = 2; static const int NUM_LINES = 107;//!< how many potential victory lines there are Common::RandomSource _random; //! ID numbers for all of the potential victory lines for each spot on the board struct LinesMappings { byte lengths[WIDTH][HEIGHT]; byte indecies[WIDTH][HEIGHT][GOAL_LEN * GOAL_LEN]; }; //! how many points a player has, and their progress on potential victory lines struct PlayerProgress { int _score; int _linesCounters[NUM_LINES];//!< how many pieces are claimed in each potential victory, links to LineMappings, an entry of 4 means that's a victory }; PlayerProgress _playerProgress; PlayerProgress _staufProgress; byte _boardState[WIDTH][HEIGHT];//!< (0, 0) is the bottom left of the board byte _columnHeights[WIDTH]; int _moveCount; bool _hasCheated; LinesMappings _map;//!< ID numbers for all of the potential victory lines for each spot on the board bool _easierAi; void restart(); void setLineNum(uint x, uint y, uint index); bool isColumnFull(byte column); PlayerProgress &getPlayerProgress(bool stauf); void updateScores(byte x, bool revert = false); void placeBonBon(byte x); void revertMove(byte x); byte getWinner(); bool gameEnded(); int getScoreDiff(); int aiRecurse(int search_depth, int parent_score); byte aiGetBestMove(int search_depth); void testCake(); void runCakeTest(uint seed, const char *moves, bool player_win); void runCakeTestNoAi(const char *moves, bool player_win, bool draw); }; } // End of Groovie namespace #endif // GROOVIE_LOGIC_CAKE_H