/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_COMMENTARY #define GRIM_COMMENTARY #include "common/str.h" #include "common/hash-str.h" namespace Grim { class Comment; class Commentary { // TODO: Case sensitivity Common::HashMap _comments; Comment *_currentCommentary; Comment *findCommentary(const Common::String &name); void loadCommentary(); public: Commentary(); ~Commentary(); void playCurrentCommentary(); void setCurrentCommentary(const Common::String &name); bool hasHeardCommentary(const Common::String &name) const; }; } // end of namespace Grim #endif