/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_OSTATE_H #define GRIM_OSTATE_H #include "common/endian.h" #include "engines/grim/pool.h" #include "engines/grim/bitmap.h" namespace Grim { class SaveGame; class ObjectState : public PoolObject { public: enum Position { OBJSTATE_BACKGROUND = 0, OBJSTATE_UNDERLAY = 1, OBJSTATE_OVERLAY = 2, OBJSTATE_STATE = 3 }; ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible); ObjectState(); ~ObjectState(); static int32 getStaticTag() { return MKTAG('S', 'T', 'A', 'T'); } void saveState(SaveGame *savedState) const; bool restoreState(SaveGame *savedState); int getSetupID() const { return _setupID; } Position getPos() const { return _pos; } void setPos(Position position) { _pos = position; } const Common::String &getBitmapFilename() const; void setActiveImage(int val); void draw(); private: bool _visibility; int _setupID; Position _pos; Bitmap::Ptr _bitmap, _zbitmap; }; } // end of namespace Grim #endif