/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_SCX_H #define GRIM_SCX_H namespace Common { class SeekableReadStream; } namespace Grim { // I've only ever seen up to two #define SCX_MAX_CHANNELS 2 class SCXStream : public Audio::RewindableAudioStream { public: SCXStream(Common::SeekableReadStream *stream, const Audio::Timestamp *start, DisposeAfterUse::Flag disposeAfterUse); ~SCXStream(); bool isStereo() const override { return _channels == 2; } bool endOfData() const override { return _xaStreams[0]->endOfData(); } int getRate() const override { return _rate; } int readBuffer(int16 *buffer, const int numSamples) override; bool rewind() override; Audio::Timestamp getPos() const; private: int _channels; int _rate; uint16 _blockSize; Common::SeekableReadStream *_fileStreams[SCX_MAX_CHANNELS]; Audio::RewindableAudioStream *_xaStreams[SCX_MAX_CHANNELS]; }; /** * Takes an input stream containing SCX sound data and creates * a RewindableAudioStream from that. * * @param stream the SeekableReadStream from which to read the SCX data * @param disposeAfterUse whether to delete the stream after use * @return a new RewindableAudioStream, or NULL, if an error occurred */ SCXStream *makeSCXStream( Common::SeekableReadStream *stream, const Audio::Timestamp *start, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); } // End of namespace Grim #endif