/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_POOLSOUND_H #define GRIM_POOLSOUND_H #include "common/endian.h" #include "engines/grim/pool.h" #include "math/vector3d.h" namespace Grim { class PoolSound : public PoolObject { public: PoolSound(); PoolSound(const Common::String &filename); ~PoolSound(); void openFile(const Common::String &filename); void play(bool looping); void playFrom(const Math::Vector3d &pos, bool looping); void setVolume(int volume); void setBalance(int balance); void setPosition(Math::Vector3d &pos); void stop(); int getVolume(); bool isPlaying(); void saveState(SaveGame *state); void restoreState(SaveGame *state); static int32 getStaticTag() { return MKTAG('A','I','F','F'); } private: Common::String _filename; int _soundId; bool _loaded; }; } #endif