/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/str.h" #include "engines/grim/emi/sound/emisound.h" #include "engines/grim/emi/poolsound.h" #include "engines/grim/resource.h" namespace Grim { PoolSound::PoolSound() : _filename(""), _loaded(false), _soundId(0) { } PoolSound::PoolSound(const Common::String &filename) : _filename(""), _loaded(false), _soundId(0) { openFile(filename); } // Called when the engine restarts or Lua code calls FreeSound PoolSound::~PoolSound() { if (_loaded) { g_emiSound->freeLoadedSound(_soundId); } } void PoolSound::setVolume(int volume) { if (_loaded) { g_emiSound->setLoadedSoundVolume(_soundId, volume); } } void PoolSound::setBalance(int balance) { if (_loaded) { g_emiSound->setLoadedSoundPan(_soundId, balance); } } void PoolSound::setPosition(Math::Vector3d &pos) { if (_loaded) { g_emiSound->setLoadedSoundPosition(_soundId, pos); } } void PoolSound::play(bool looping) { if (_loaded) { g_emiSound->playLoadedSound(_soundId, looping); } } void PoolSound::playFrom(const Math::Vector3d &pos, bool looping) { if (_loaded) { g_emiSound->playLoadedSoundFrom(_soundId, pos, looping); } } void PoolSound::stop() { if (_loaded) { g_emiSound->stopLoadedSound(_soundId); } } int PoolSound::getVolume() { if (_loaded) { return g_emiSound->getLoadedSoundVolume(_soundId); } return 0; } bool PoolSound::isPlaying() { if (_loaded) { return g_emiSound->getLoadedSoundStatus(_soundId); } return false; } void PoolSound::openFile(const Common::String &filename) { _filename = filename; _loaded = g_emiSound->loadSfx(filename.c_str(), _soundId); if (!_loaded) { warning("Could not open PoolSound file %s", filename.c_str()); } } void PoolSound::saveState(SaveGame *state) { state->writeBool(_loaded); state->writeLESint32(_soundId); } void PoolSound::restoreState(SaveGame *state) { if (state->saveMinorVersion() >= 21) { _loaded = state->readBool(); _soundId = state->readLESint32(); } else { bool hasStream = state->readBool(); if (hasStream) openFile(state->readString()); } } }