/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_LAYER_H #define GRIM_LAYER_H #include "common/endian.h" #include "engines/grim/pool.h" namespace Grim { class Bitmap; class Layer : public PoolObject { public: Layer(); Layer(const Common::String &filename, int sortOrder); ~Layer(); static int32 getStaticTag() { return MKTAG('L','A','Y','R'); } void draw(); void setFrame(int frame); void setSortOrder(int order); void advanceFrame(int num); int getSortOrder() const { return _sortOrder; } void saveState(SaveGame *state); void restoreState(SaveGame *state); private: Common::String _filename; Bitmap *_bitmap; int _sortOrder; int _frame; }; } #endif