/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/costume.h" #include "engines/grim/debug.h" #include "engines/grim/material.h" #include "engines/grim/savegame.h" #include "engines/grim/emi/costumeemi.h" #include "engines/grim/emi/modelemi.h" #include "engines/grim/emi/costume/emimesh_component.h" #include "engines/grim/emi/costume/emitexi_component.h" namespace Grim { EMITexiComponent::EMITexiComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) : Component(parent, parentID, filename, tag) { } EMITexiComponent::~EMITexiComponent() { } void EMITexiComponent::init() { EMICostume *c = static_cast(_cost); _mat = c->findMaterial(_name); } int EMITexiComponent::update(uint time) { return 0; } void EMITexiComponent::setKey(int k) { if (_mat && _mat->getNumTextures() > k) _mat->setActiveTexture(k); } void EMITexiComponent::reset() { } void EMITexiComponent::draw() { } } // end of namespace Grim