/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/emi/costume/emisprite_component.h" #include "engines/grim/emi/costumeemi.h" #include "engines/grim/resource.h" #include "engines/grim/costume.h" #include "engines/grim/sprite.h" namespace Grim { EMISpriteComponent::EMISpriteComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _sprite(nullptr) { } EMISpriteComponent::~EMISpriteComponent() { delete _sprite; } void EMISpriteComponent::init() { EMICostume *c = static_cast(_cost); _sprite = g_resourceloader->loadSprite(_name, c); } int EMISpriteComponent::update(uint time) { return 0; } void EMISpriteComponent::reset() { } void EMISpriteComponent::draw() { if (_sprite) { _sprite->draw(); } } } // end of namespace Grim