/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_MODEL_COMPONENT_H #define GRIM_MODEL_COMPONENT_H #include "engines/grim/costume/component.h" namespace Grim { class Model; class AnimManager; class ModelComponent : public Component { public: ModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag); ~ModelComponent(); void init(); void setKey(int val); int update(uint time); void animate(); void reset(); void resetColormap(); void restoreState(SaveGame *state); void translateObject(bool reset); static void translateObject(ModelNode *node, bool reset); AnimManager *getAnimManager() const; ModelNode *getHierarchy() { return _hier; } int getNumNodes(); Model *getModel() { return _obj; } void draw(); void getBoundingBox(int *x1, int *y1, int *x2, int *y2); protected: Model *_obj; ModelNode *_hier; AnimManager *_animation; Component *_prevComp; bool _animated; }; } // end of namespace Grim #endif