/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/model.h" #include "engines/grim/costume/model_component.h" #include "engines/grim/costume/main_model_component.h" namespace Grim { MainModelComponent::MainModelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : ModelComponent(p, parentID, filename, prevComponent, t), _hierShared(false), _parentModel(nullptr) { if (parentID == -2 && prevComponent && prevComponent->isComponentType('M','M','D','L')) { MainModelComponent *mmc = static_cast(prevComponent); if (mmc->_name == _name) { _animation = mmc->_animation; _obj = mmc->_obj; _hier = mmc->_hier; _hierShared = true; mmc->_children.push_back(this); _parentModel = mmc; } } } MainModelComponent::~MainModelComponent() { if (_hierShared) { _obj = nullptr; // Keep ~ModelComp from deleting it _animation = nullptr; } for (MainModelComponent *child : _children) { child->_obj = nullptr; child->_hier = nullptr; child->_parentModel = nullptr; } if (_parentModel) { _parentModel->_children.remove(this); } } void MainModelComponent::init() { ModelComponent::init(); _visible = true; _hier->_hierVisible = _visible; } void MainModelComponent::setColormap(CMap *cmap) { Component::setColormap(cmap); if (_parentModel) { _parentModel->setColormap(cmap); } } void MainModelComponent::reset() { _visible = true; // Can be NULL if this was attached to another costume which // was deleted. if (_hier) { _hier->_hierVisible = _visible; } } } // end of namespace Grim