/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/costume/lua_var_component.h" #include "engines/grim/lua/lua.h" namespace Grim { LuaVarComponent::LuaVarComponent(Component *p, int parentID, const char *name, tag32 t) : Component(p, parentID, name, t) { } void LuaVarComponent::setKey(int val) { lua_pushnumber(val); lua_setglobal(_name.c_str()); } } // end of namespace Grim