/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/grim/costume/component.h" #include "engines/grim/colormap.h" #include "engines/grim/costume.h" namespace Grim { Component::Component(Component *p, int parentID, const char *name, tag32 t) : _visible(true), _tag(t), _parentID(parentID), _name(name), _previousCmap(nullptr), _cmap(nullptr), _cost(nullptr) { setParent(p); } Component::~Component() { if (_parent) _parent->removeChild(this); Component *child = _child; while (child) { child->_parent = nullptr; child = child->_sibling; } } void Component::setColormap(CMap *c) { if (c) _cmap = c; if (getCMap()) { resetHierCMap(); } } bool Component::isVisible() { if (_visible && _parent) return _parent->isVisible(); return _visible; } CMap *Component::getCMap() { if (!_cmap && _previousCmap) return _previousCmap; else if (!_cmap && _parent) return _parent->getCMap(); else if (!_cmap && !_parent && _cost) return _cost->getCMap(); else return _cmap; } void Component::setParent(Component *newParent) { _parent = newParent; _child = nullptr; _sibling = nullptr; if (_parent) { _sibling = _parent->_child; _parent->_child = this; } } void Component::removeChild(Component *child) { Component **childPos = &_child; while (*childPos && *childPos != child) childPos = &(*childPos)->_sibling; if (*childPos) { *childPos = child->_sibling; child->_parent = nullptr; } } void Component::resetHierCMap() { resetColormap(); Component *child = _child; while (child) { child->resetHierCMap(); child = child->_sibling; } } } // end of namespace Grim