/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_VIEWS_TITLE_BACKGROUND_H #define GOT_VIEWS_TITLE_BACKGROUND_H #include "got/views/view.h" namespace Got { namespace Views { /** * This view provides the green background for the * main menu and other dialogs on the title screen */ class TitleBackground : public View { public: TitleBackground() : View("TitleBackground") {} virtual ~TitleBackground() {} bool msgGame(const GameMessage &msg) override; void draw() override; }; } // namespace Views } // namespace Got #endif