/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/views/dialogs/save_game.h" #include "got/got.h" namespace Got { namespace Views { namespace Dialogs { SaveGame::SaveGame() : SelectOption("SaveGame", "Save Game?", YES_NO) { } bool SaveGame::msgGame(const GameMessage &msg) { if (msg._name == "TITLE" || msg._name == "QUIT") { _isQuit = msg._name == "QUIT"; open(); return true; } return false; } void SaveGame::selected() { if (_selectedItem == 0) g_engine->saveGameDialog(); if (_isQuit) { g_engine->quitGame(); } else { fadeOut(); send("TitleBackground", GameMessage("MAIN_MENU")); } } } // namespace Dialogs } // namespace Views } // namespace Got