/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GFX_PALETTE_H #define GOT_GFX_PALETTE_H #include "graphics/paletteman.h" namespace Got { namespace Gfx { struct Palette63 { byte _pal[Graphics::PALETTE_SIZE] = {}; Palette63() {} Palette63(const byte *pal); operator const byte *() const { return _pal; } }; extern void loadPalette(); extern void setScreenPal(); extern void setPalette(const byte *pal); extern void xSetPal(byte color, byte R, byte G, byte B); extern void xSetPal(const byte *pal); extern void xGetPal(byte *pal, int numColors, int startIndex); extern void fadeOut(); extern void fadeIn(const byte *pal = nullptr); } // namespace Gfx } // namespace Got #endif