/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_GAME_BACK_H #define GOT_GAME_BACK_H #include "got/data/defines.h" namespace Got { extern const char *OBJECT_NAMES[]; extern const char *ITEM_NAMES[]; /** * Shows a new level * In the original this did some initial actors setup and rendering. * Now in ScummVM, it only does the setup portions, since the * GameContent view takes care of the scene rendering. */ extern void showLevel(int newLevel); extern void showLevelDone(); extern void odinSpeaks(int index, int item, const char *endMessage = nullptr); extern int switchIcons(); extern int rotateArrows(); extern void killEnemies(int iy, int ix); extern void removeObjects(int y, int x); extern void placeTile(int x, int y, int tile); extern int backgroundTile(int x, int y); extern void selectItem(); extern void actorSpeaks(const Actor *actor, int index, int item); } // namespace Got #endif