/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GLK_TADS_TADS3 #define GLK_TADS_TADS3 #include "glk/tads/tads.h" namespace Glk { namespace TADS { namespace TADS3 { /** * TADS 3 game interpreter */ class TADS3 : public TADS { public: /** * Constructor */ TADS3(OSystem *syst, const GlkGameDescription &gameDesc); /** * Execute the game */ void runGame() override; /** * Returns the running interpreter type */ InterpreterType getInterpreterType() const override { return INTERPRETER_TADS3; } }; } // End of namespace TADS3 } // End of namespace TADS } // End of namespace Glk #endif