/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/tads/tads2/os.h" #include "common/system.h" namespace Glk { namespace TADS { namespace TADS2 { osfildef *oserrop(const char *arg0) { char buf[128]; if (!os_locate("tadserr.msg", 11, arg0, buf, sizeof(buf))) return((osfildef *)nullptr); return(osfoprb(buf, OSFTERRS)); } long os_get_sys_clock_ms() { return g_system->getMillis(); } } // End of namespace TADS2 } // End of namespace TADS } // End of namespace Glk