/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/tads/tads2/memory_cache_heap.h" #include "glk/tads/tads2/error.h" namespace Glk { namespace TADS { namespace TADS2 { /* global to keep track of all allocations */ IF_DEBUG(ulong mchtotmem;) uchar *mchalo(errcxdef *ctx, size_t siz, const char *comment) { uchar *ret; VARUSED(comment); IF_DEBUG(mchtotmem += siz;) ret = (uchar *)osmalloc(siz); if (ret) return(ret); else { errsig(ctx, ERR_NOMEM); NOTREACHEDV(uchar *); return nullptr; } } } // End of namespace TADS2 } // End of namespace TADS } // End of namespace Glk