/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Based on ScottFree interpreter version 1.14 developed by Swansea * University Computer Society without disassembly of any other game * drivers, only of game databases as permitted by EEC law (for purposes * of compatibility). * * Licensed under GPLv2 * * https://github.com/angstsmurf/spatterlight/tree/master/terps/scott */ #ifndef GLK_SCOTT_RESOURCE_H #define GLK_SCOTT_RESOURCE_H #include "common/stream.h" #include "glk/scott/definitions.h" #include "glk/scott/types.h" namespace Glk { namespace Scott { void readHeader(uint8_t *ptr); int parseHeader(int *h, HeaderType type, int *ni, int *na, int *nw, int *nr, int *mc, int *pr, int *tr, int *wl, int *lt, int *mn, int *trm); uint8_t *seekToPos(uint8_t *buf, size_t offset); int seekIfNeeded(int expectedStart, int *offset, uint8_t **ptr); int tryLoading(GameInfo info, int dictStart, int loud); DictionaryType getId(int *offset); int findCode(const char *x, int base); } // End of namespace Scott } // End of namespace Glk #endif