/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* Based on the JACL interpreter version 3.0.0 */ #ifndef JACL_JACL #define JACL_JACL #include "glk/glk_api.h" namespace Glk { namespace JACL { #define GLK /** * JACL game interpreter */ class JACL : public GlkAPI { private: int _saveSlot; private: /** * Engine initialization */ bool initialize(); /** * Engine cleanup */ void deinitialize(); public: /** * Constructor */ JACL(OSystem *syst, const GlkGameDescription &gameDesc); /** * Run the game */ void runGame() override; /** * Returns the running interpreter type */ InterpreterType getInterpreterType() const override { return INTERPRETER_JACL; } /** * Savegames aren't supported for JACL games */ Common::Error readSaveData(Common::SeekableReadStream *rs) override; /** * Savegames aren't supported for JACL games */ Common::Error writeGameData(Common::WriteStream *ws) override; /** * Returns true if a savegame is being loaded directly from the ScummVM launcher */ bool loadingSavegame() const { return _saveSlot != -1; } /** * Does the actual loading of the savegame from a luancher */ bool loadLauncherSavegame(); }; extern JACL *g_vm; } // End of namespace JACL } // End of namespace Glk #endif