/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef FREESCAPE_GROUP_H #define FREESCAPE_GROUP_H #include "freescape/gfx.h" #include "freescape/objects/object.h" namespace Freescape { struct AnimationOpcode { AnimationOpcode(uint16 opcode_) { opcode = opcode_; } uint16 opcode; Math::Vector3d position; Common::String conditionSource; FCLInstructionVector condition; }; class Group : public Object { public: Group(uint16 objectID_, uint16 flags_, const Common::Array objectIds_, const Math::Vector3d offset1_, const Math::Vector3d offset2_, const Common::Array operations); ~Group(); void linkObject(Object *obj); void assemble(int index); void step(); void run(); void run(int index); void reset(); void start(); bool collides(const Math::AABB &aabb); void makePartsInvisible(); Common::Array _objects; Common::Array _origins; Math::Vector3d _offset1; Math::Vector3d _offset2; Common::Array _operations; Common::Array _objectIds; int _scale; int _step; bool _active; ObjectType getType() override { return ObjectType::kGroupType; }; bool isDrawable() override { return true; } void draw(Renderer *gfx, float offset = 0.0) override; void scale(int scale_) override { _scale = scale_; }; bool isActive() { return !isDestroyed() && !isInvisible() && _step > 0 && _active; }; Object *duplicate() override; }; } // End of namespace Freescape #endif // FREESCAPE_GLOBAL_H