/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef FREESCAPE_8BITDETOKENIZER_H #define FREESCAPE_8BITDETOKENIZER_H #include "freescape/language/instruction.h" namespace Freescape { enum { k8bitGameBitTravelRock = 30 }; enum { k8bitVariableCrawling = 30, k8bitVariableSpiritsDestroyed = 28, k8bitVariableEnergy = 62, k8bitVariableScore = 61, k8bitVariableShieldDrillerTank = 60, k8bitVariableEnergyDrillerTank = 59, k8bitVariableShieldDrillerJet = 58, k8bitVariableEnergyDrillerJet = 57, k8bitMaxVariable = 64 }; enum { kConditionalShot = 1 << 0, kConditionalTimeout = 1 << 1, kConditionalCollided = 1 << 2, kConditionalActivated = 1 << 3, }; extern uint8 k8bitVariableShield; Common::String detokenise8bitCondition(Common::Array &tokenisedCondition, FCLInstructionVector &instructions, bool enableActivated); } // End of namespace Freescape #endif // FREESCAPE_8BITDETOKENIZER_H