/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" #include "backends/keymapper/standard-actions.h" #include "common/config-manager.h" #include "common/events.h" #include "common/file.h" #include "common/translation.h" #include "common/random.h" #include "freescape/freescape.h" #include "freescape/games/driller/driller.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { enum { kDrillerNoRig = 0, kDrillerRigInPlace = 1, kDrillerRigOutOfPlace = 2, kDrillerRigNoGas = 3 }; DrillerEngine::DrillerEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) { if (!Common::parseBool(ConfMan.get("automatic_drilling"), _useAutomaticDrilling)) error("Failed to parse bool from automatic_drilling option"); if (isDOS()) initDOS(); else if (isAmiga() || isAtariST()) initAmigaAtari(); else if (isSpectrum()) initZX(); else if (isCPC()) initCPC(); else if (isC64()) initC64(); _playerHeightNumber = 1; _playerHeightMaxNumber = 3; _angleRotations.push_back(5); _angleRotations.push_back(10); _angleRotations.push_back(15); _angleRotations.push_back(30); _angleRotations.push_back(45); _angleRotations.push_back(90); _playerWidth = 12; _playerDepth = 32; _stepUpDistance = 64; _roll = 0; _initialTankEnergy = 48; _initialTankShield = 50; _initialJetEnergy = 29; _initialJetShield = 34; _maxEnergy = 63; _maxShield = 63; Math::Vector3d drillBaseOrigin = Math::Vector3d(0, 0, 0); Math::Vector3d drillBaseSize = Math::Vector3d(3, 2, 3); _drillBase = new GeometricObject(kCubeType, 0, 0, drillBaseOrigin, drillBaseSize, nullptr, nullptr, nullptr, FCLInstructionVector(), ""); assert(!_drillBase->isDestroyed() && !_drillBase->isInvisible()); if (isDemo()) { _demoMode = !_disableDemoMode; // Most of the driller demos are non-interactive _angleRotationIndex = 0; } _endArea = 127; _endEntrance = 0; _borderExtra = nullptr; _borderExtraTexture = nullptr; _playerSid = nullptr; } DrillerEngine::~DrillerEngine() { delete _playerSid; delete _drillBase; if (_borderExtra) { delete _borderExtra; _borderExtra = nullptr; } if (_borderExtraTexture) _gfx->freeTexture(_borderExtraTexture); } void DrillerEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) { FreescapeEngine::initKeymaps(engineKeyMap, infoScreenKeyMap, target); Common::Action *act; if (!(isAmiga() || isAtariST())) { act = new Common::Action("SAVE", _("Save game")); act->setCustomEngineActionEvent(kActionSave); act->addDefaultInputMapping("s"); infoScreenKeyMap->addAction(act); act = new Common::Action("LOAD", _("Load game")); act->setCustomEngineActionEvent(kActionLoad); act->addDefaultInputMapping("l"); infoScreenKeyMap->addAction(act); act = new Common::Action("QUIT", _("Quit game")); act->setCustomEngineActionEvent(kActionEscape); if (isSpectrum()) act->addDefaultInputMapping("1"); else act->addDefaultInputMapping("ESCAPE"); infoScreenKeyMap->addAction(act); act = new Common::Action("TOGGLESOUND", _("Toggle Sound")); act->setCustomEngineActionEvent(kActionToggleSound); act->addDefaultInputMapping("t"); infoScreenKeyMap->addAction(act); } act = new Common::Action("ROTL", _("Rotate Left")); act->setCustomEngineActionEvent(kActionRotateLeft); act->addDefaultInputMapping("q"); engineKeyMap->addAction(act); act = new Common::Action("ROTR", _("Rotate Right")); act->setCustomEngineActionEvent(kActionRotateRight); act->addDefaultInputMapping("w"); engineKeyMap->addAction(act); // I18N: Illustrates the angle at which you turn left or right. act = new Common::Action("INCANGLE", _("Increase Turn Angle")); act->setCustomEngineActionEvent(kActionIncreaseAngle); act->addDefaultInputMapping("a"); engineKeyMap->addAction(act); act = new Common::Action("DECANGLE", _("Decrease Turn Angle")); act->setCustomEngineActionEvent(kActionDecreaseAngle); act->addDefaultInputMapping("z"); engineKeyMap->addAction(act); // I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) act = new Common::Action("INCSTEPSIZE", _("Increase Step Size")); act->setCustomEngineActionEvent(kActionIncreaseStepSize); act->addDefaultInputMapping("s"); engineKeyMap->addAction(act); // I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) act = new Common::Action("DECSTEPSIZE", _("Decrease Step Size")); act->setCustomEngineActionEvent(kActionDecreaseStepSize); act->addDefaultInputMapping("x"); engineKeyMap->addAction(act); act = new Common::Action("RISE", _("Rise/Fly up")); act->setCustomEngineActionEvent(kActionRiseOrFlyUp); act->addDefaultInputMapping("JOY_B"); act->addDefaultInputMapping("r"); engineKeyMap->addAction(act); act = new Common::Action("ROLL_LEFT", _("Roll left")); act->setCustomEngineActionEvent(kActionRollLeft); act->addDefaultInputMapping("n"); engineKeyMap->addAction(act); act = new Common::Action("ROLL_RIGHT", _("Roll right")); act->setCustomEngineActionEvent(kActionRollRight); act->addDefaultInputMapping("m"); engineKeyMap->addAction(act); act = new Common::Action("LOWER", _("Lower/Fly down")); act->setCustomEngineActionEvent(kActionLowerOrFlyDown); act->addDefaultInputMapping("JOY_Y"); act->addDefaultInputMapping("f"); engineKeyMap->addAction(act); // I18N: drilling rig is an in game item act = new Common::Action("DEPLOY", _("Deploy drilling rig")); act->setCustomEngineActionEvent(kActionDeployDrillingRig); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); act->addDefaultInputMapping("d"); engineKeyMap->addAction(act); // I18N: drilling rig is an in game item act = new Common::Action("COLLECT", _("Collect drilling rig")); act->setCustomEngineActionEvent(kActionCollectDrillingRig); act->addDefaultInputMapping("c"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); engineKeyMap->addAction(act); } void DrillerEngine::gotoArea(uint16 areaID, int entranceID) { int prevAreaID = _currentArea ? _currentArea->getAreaID(): -1; debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID); if (!_areaMap.contains(areaID)) { assert(isDOS() && isDemo()); // Not included in the demo, abort area change return; } _currentArea = _areaMap[areaID]; _currentArea->show(); if (entranceID > 0 || areaID == 127) { traverseEntrance(entranceID); } else if (entranceID == 0) { int newPos = -1; // FIX: The next check will abort changing the current another // area if the player is too close to the corners if ((_position.z() < 100 && _position.x() > 3900) || (_position.z() > 3900 && _position.x() < 100) || (_position.z() < 100 && _position.x() < 100) || (_position.z() > 3900 && _position.x() > 3900)) { assert(prevAreaID > 0); _currentArea = _areaMap[prevAreaID]; return; } if (_position.z() < 200 || _position.z() >= 3800) { if (_position.z() < 200) newPos = 4000; else newPos = 100; _position.setValue(2, newPos); } else if(_position.x() < 200 || _position.x() >= 3800) { if (_position.x() < 200) newPos = 4000; else newPos = 100; _position.setValue(0, newPos); } else error("Invalid movement across areas"); assert(newPos != -1); _sensors = _currentArea->getSensors(); } else if (entranceID == -1) debugC(1, kFreescapeDebugMove, "Loading game, no change in position"); else error("Invalid area change!"); _lastPosition = _position; _gameStateVars[0x1f] = 0; if (areaID == _startArea && entranceID == _startEntrance) { if (isC64()) _playerSid->startMusic(); else { playSound(_soundIndexStart, true, _soundFxHandle); // Start playing music, if any, in any supported format playMusic("Matt Gray - The Best Of Reformation - 07 Driller Theme"); } } else if (areaID == 127) { assert(entranceID == 0); _pitch = 335; _flyMode = true; // Avoid falling // Show the number of completed areas _areaMap[127]->_name.replace(0, 3, Common::String::format("%4d", _gameStateVars[32])); } else playSound(_soundIndexAreaChange, false, _soundFxHandle); debugC(1, kFreescapeDebugMove, "starting player position: %f, %f, %f", _position.x(), _position.y(), _position.z()); clearTemporalMessages(); // Ignore sky/ground fields _gfx->_keyColor = 0; _gfx->setColorRemaps(&_currentArea->_colorRemaps); swapPalette(areaID); if (isDOS() || isAmiga() || isAtariST()) { _currentArea->_skyColor = 0; _currentArea->_usualBackgroundColor = 0; } else if (isCPC()) { _currentArea->_usualBackgroundColor = 1; _currentArea->_skyColor = 1; } resetInput(); } void DrillerEngine::loadAssets() { FreescapeEngine::loadAssets(); if (_areaMap.contains(18)) { /* We are going to inject a small script in the last area to force the game to end: IF COLLIDED? THEN IF VAR!=? (v32, 18) THEN END ENDIF GOTO (127, 0) */ FCLInstructionVector instructions; Common::Array conditionArray; conditionArray.push_back(0xb); conditionArray.push_back(0x20); conditionArray.push_back(0x12); conditionArray.push_back(0x12); conditionArray.push_back(0x7f); conditionArray.push_back(0x0); Common::String conditionSource = detokenise8bitCondition(conditionArray, instructions, false); debugC(1, kFreescapeDebugParser, "%s", conditionSource.c_str()); _areaMap[18]->_conditions.push_back(instructions); _areaMap[18]->_conditionSources.push_back(conditionSource); } _timeoutMessage = _messagesList[14]; _noShieldMessage = _messagesList[15]; _noEnergyMessage = _messagesList[16]; _fallenMessage = _messagesList[17]; _forceEndGameMessage = _messagesList[18]; // Small extra feature: allow player to be crushed in Driller _crushedMessage = "CRUSHED!"; } void DrillerEngine::drawInfoMenu() { PauseToken pauseToken = pauseEngine(); if (_savedScreen) { _savedScreen->free(); delete _savedScreen; } _savedScreen = _gfx->getScreenshot(); uint32 color = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00); Graphics::Surface *surface = new Graphics::Surface(); surface->create(_screenW, _screenH, _gfx->_texturePixelFormat); surface->fillRect(_fullscreenViewArea, color); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00); surface->fillRect(_viewArea, black); switch (_renderMode) { case Common::kRenderCGA: case Common::kRenderHercG: color = 1; break; case Common::kRenderZX: color = 6; break; case Common::kRenderCPC: color = _gfx->_underFireBackgroundColor; break; default: color = 14; } uint8 r, g, b; _gfx->readFromPalette(color, r, g, b); if (isAmiga() || isAtariST()) { r = 0xFF; g = 0xFF; b = 0x55; } uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); Common::String areaName = _currentArea->_name; areaName.trim(); drawStringInSurface(Common::String::format("%10s : %s", "sector", areaName.c_str()), 59, 25, front, black, surface); Common::String rigStatus; Common::String gasFound; Common::String perTapped; Common::String gasTapped; switch (_drillStatusByArea[_currentArea->getAreaID()]) { case kDrillerNoRig: rigStatus = _currentArea->_gasPocketRadius > 0 ? "Unpositioned" : "Not required"; gasFound = "-"; perTapped = "-"; gasTapped = "-"; break; case kDrillerRigInPlace: case kDrillerRigOutOfPlace: rigStatus = "Positioned"; gasFound = Common::String::format("%d CFT", _drillMaxScoreByArea[_currentArea->getAreaID()]); perTapped = Common::String::format("%d %%", _drillSuccessByArea[_currentArea->getAreaID()]); gasTapped = Common::String::format("%d", uint32(_drillSuccessByArea[_currentArea->getAreaID()] * _drillMaxScoreByArea[_currentArea->getAreaID()]) / 100); break; case kDrillerRigNoGas: rigStatus = "Positioned"; gasFound = "none"; perTapped = "none"; gasTapped = "zero"; break; default: error("Invalid drill status"); break; } drawStringInSurface(Common::String::format("%10s : %s", "rig status", rigStatus.c_str()), 59, 33, front, black, surface); drawStringInSurface(Common::String::format("%10s : %s", "gas found", gasFound.c_str()), 59, 41, front, black, surface); drawStringInSurface(Common::String::format("%10s : %s", "% tapped", perTapped.c_str()), 59, 49, front, black, surface); drawStringInSurface(Common::String::format("%10s : %s", "gas tapped", gasTapped.c_str()), 59, 57, front, black, surface); drawStringInSurface(Common::String::format("%13s : %d", "total sectors", 18), 84, 73, front, black, surface); drawStringInSurface(Common::String::format("%13s : %d", "safe sectors", _gameStateVars[32]), 84, 81, front, black, surface); if (isDOS() || isCPC()) { drawStringInSurface("l-load s-save esc-terminate", 53, 97, front, black, surface); drawStringInSurface("t-toggle sound on/off", 76, 105, front, black, surface); } else if (isSpectrum()) { drawStringInSurface("l-load s-save 1-abort", 76, 97, front, black, surface); drawStringInSurface("any other key-continue", 76, 105, front, black, surface); } else if (isAmiga() || isAtariST()) drawStringInSurface("press any key to continue", 66, 97, front, black, surface); Texture *menuTexture = _gfx->createTexture(surface); Common::Event event; bool cont = true; while (!shouldQuit() && cont) { while (_eventManager->pollEvent(event)) { // Events switch (event.type) { case Common::EVENT_CUSTOM_ENGINE_ACTION_START: if (event.customType == kActionLoad) { _gfx->setViewport(_fullscreenViewArea); _eventManager->purgeKeyboardEvents(); loadGameDialog(); _gfx->setViewport(_viewArea); } else if (event.customType == kActionSave) { _gfx->setViewport(_fullscreenViewArea); _eventManager->purgeKeyboardEvents(); saveGameDialog(); _gfx->setViewport(_viewArea); } else if (isDOS() && event.customType == kActionToggleSound) { // TODO } else if ((isDOS() || isCPC() || isSpectrum()) && event.customType == kActionEscape) { _forceEndGame = true; cont = false; } else cont = false; break; case Common::EVENT_KEYDOWN: cont = false; break; case Common::EVENT_SCREEN_CHANGED: _gfx->computeScreenViewport(); // TODO: properly refresh screen break; case Common::EVENT_RBUTTONDOWN: // fallthrough case Common::EVENT_LBUTTONDOWN: if (g_system->hasFeature(OSystem::kFeatureTouchscreen)) cont = false; break; default: break; } } _gfx->clear(0, 0, 0, true); drawFrame(); if (surface) _gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, menuTexture); _gfx->flipBuffer(); g_system->updateScreen(); g_system->delayMillis(15); // try to target ~60 FPS } _savedScreen->free(); delete _savedScreen; _savedScreen = nullptr; surface->free(); delete surface; delete menuTexture; pauseToken.clear(); } Math::Vector3d getProjectionToPlane(const Math::Vector3d &vect, const Math::Vector3d normal) { assert (normal.length() == 1); // Formula: return p - n * (n . p) Math::Vector3d result = vect; result -= normal * normal.dotProduct(vect); return result; } void DrillerEngine::pressedKey(const int keycode) { if (keycode == kActionIncreaseStepSize) { increaseStepSize(); } else if (keycode == kActionDecreaseStepSize) { decreaseStepSize(); } else if (keycode == kActionRiseOrFlyUp) { rise(); } else if (keycode == kActionLowerOrFlyDown) { lower(); } else if (keycode == kActionIncreaseAngle) { changeAngle(1, false); } else if (keycode == kActionDecreaseAngle) { changeAngle(-1, false); } else if (keycode == kActionRollRight) { rotate(0, 0, -_angleRotations[_angleRotationIndex]); } else if (keycode == kActionRollLeft) { rotate(0, 0, _angleRotations[_angleRotationIndex]); } else if (keycode == kActionDeployDrillingRig) { clearTemporalMessages(); Common::Point gasPocket = _currentArea->_gasPocketPosition; uint32 gasPocketRadius = _currentArea->_gasPocketRadius; if (gasPocketRadius == 0) { insertTemporaryMessage(_messagesList[2], _countdown - 2); return; } if (_flyMode) { insertTemporaryMessage(_messagesList[8], _countdown - 2); return; } if (drillDeployed(_currentArea)) { insertTemporaryMessage(_messagesList[12], _countdown - 2); return; } if (_gameStateVars[k8bitVariableEnergy] < 5) { insertTemporaryMessage(_messagesList[7], _countdown - 2); return; } Math::Vector3d drill = drillPosition(); debugC(1, kFreescapeDebugMove, "Current position at %f %f %f", _position.x(), _position.y(), _position.z()); debugC(1, kFreescapeDebugMove, "Trying to adding drill at %f %f %f", drill.x(), drill.y(), drill.z()); debugC(1, kFreescapeDebugMove, "with pitch: %f and yaw %f", _pitch, _yaw); if (!checkDrill(drill)) { insertTemporaryMessage(_messagesList[4], _countdown - 2); return; } _gameStateVars[k8bitVariableEnergy] = _gameStateVars[k8bitVariableEnergy] - 5; const Math::Vector3d gasPocket3D(gasPocket.x, drill.y(), gasPocket.y); float distanceToPocket = (gasPocket3D - drill).length(); debugC(1, kFreescapeDebugMove, "Gas pocket position: %f %f %f", gasPocket3D.x(), gasPocket3D.y(), gasPocket3D.z()); debugC(1, kFreescapeDebugMove, "Distance to gas pocket: %f", distanceToPocket); float success = _useAutomaticDrilling ? 100.0 : 100.0 * (1.0 - distanceToPocket / _currentArea->_gasPocketRadius); insertTemporaryMessage(_messagesList[3], _countdown - 2); addDrill(drill, success > 0); if (success <= 0) { insertTemporaryMessage(_messagesList[9], _countdown - 4); _drillStatusByArea[_currentArea->getAreaID()] = kDrillerRigNoGas; return; } Common::String maxScoreMessage = _messagesList[5]; int maxScore = _drillMaxScoreByArea[_currentArea->getAreaID()]; maxScoreMessage.replace(2, 6, Common::String::format("%d", maxScore)); insertTemporaryMessage(maxScoreMessage, _countdown - 4); Common::String successMessage = _messagesList[6]; successMessage.replace(0, 4, Common::String::format("%d", int(success))); while (successMessage.size() < 14) successMessage += " "; insertTemporaryMessage(successMessage, _countdown - 6); _drillSuccessByArea[_currentArea->getAreaID()] = uint32(success); _gameStateVars[k8bitVariableScore] += uint32(maxScore * uint32(success)) / 100; if (success >= 50.0) { _drillStatusByArea[_currentArea->getAreaID()] = kDrillerRigInPlace; _gameStateVars[32]++; } else _drillStatusByArea[_currentArea->getAreaID()] = kDrillerRigOutOfPlace; executeMovementConditions(); if (isDOS()) playSound(_soundIndexAreaChange, false, _soundFxHandle); } else if (keycode == kActionCollectDrillingRig) { if (isDOS() && isDemo()) // No support for drilling here yet return; uint32 gasPocketRadius = _currentArea->_gasPocketRadius; clearTemporalMessages(); if (gasPocketRadius == 0) { insertTemporaryMessage(_messagesList[2], _countdown - 2); return; } if (_flyMode) { insertTemporaryMessage(_messagesList[8], _countdown - 2); return; } if (!drillDeployed(_currentArea)) { insertTemporaryMessage(_messagesList[13], _countdown - 2); return; } if (_gameStateVars[k8bitVariableEnergy] < 5) { insertTemporaryMessage(_messagesList[7], _countdown - 2); return; } _gameStateVars[k8bitVariableEnergy] = _gameStateVars[k8bitVariableEnergy] - 5; uint16 areaID = _currentArea->getAreaID(); if (_drillStatusByArea[areaID] > 0) { if (_drillStatusByArea[areaID] == kDrillerRigInPlace) _gameStateVars[32]--; _drillStatusByArea[areaID] = kDrillerNoRig; } removeDrill(_currentArea); insertTemporaryMessage(_messagesList[10], _countdown - 2); int maxScore = _drillMaxScoreByArea[_currentArea->getAreaID()]; uint32 success = _drillSuccessByArea[_currentArea->getAreaID()]; uint32 scoreToRemove = uint32(maxScore * success) / 100; assert(scoreToRemove <= uint32(_gameStateVars[k8bitVariableScore])); _gameStateVars[k8bitVariableScore] -= scoreToRemove; executeMovementConditions(); if (isDOS()) playSound(_soundIndexAreaChange, false, _soundFxHandle); } } Math::Vector3d DrillerEngine::drillPosition() { Math::Vector3d position = _position; position.setValue(1, position.y() - _playerHeight); position = position + 300 * getProjectionToPlane(_cameraFront, Math::Vector3d(0, 1, 0)); Object *obj = (GeometricObject *)_areaMap[255]->objectWithID(255); // Drill base assert(obj); position.setValue(2, position.z() - 128); return position; } bool DrillerEngine::drillDeployed(Area *area) { return (area->objectWithID(255) != nullptr); } bool DrillerEngine::checkDrill(const Math::Vector3d position) { GeometricObject *obj = nullptr; Math::Vector3d origin = position; int16 id; int heightLastObject; origin.setValue(0, origin.x() + 128); origin.setValue(1, origin.y() - 5); origin.setValue(2, origin.z() + 128); _drillBase->setOrigin(origin); if (_currentArea->checkCollisions(_drillBase->_boundingBox).empty()) return false; origin.setValue(0, origin.x() - 128); origin.setValue(2, origin.z() - 128); id = 255; obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); obj = (GeometricObject *)obj->duplicate(); origin.setValue(1, origin.y() + 6); obj->setOrigin(origin); // This bounding box is too large and can result in the drill to float next to a wall if (!_currentArea->checkCollisions(obj->_boundingBox).empty()) return false; origin.setValue(1, origin.y() + 15); obj->setOrigin(origin); if (!_currentArea->checkCollisions(obj->_boundingBox).empty()) return false; origin.setValue(1, origin.y() - 10); heightLastObject = obj->getSize().y(); delete obj; id = 254; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); // Set position for object origin.setValue(0, origin.x() - obj->getSize().x() / 5); origin.setValue(1, origin.y() + heightLastObject); origin.setValue(2, origin.z() - obj->getSize().z() / 5); obj = (GeometricObject *)obj->duplicate(); obj->setOrigin(origin); if (!_currentArea->checkCollisions(obj->_boundingBox).empty()) return false; // Undo offset origin.setValue(0, origin.x() + obj->getSize().x() / 5); heightLastObject = obj->getSize().y(); origin.setValue(2, origin.z() + obj->getSize().z() / 5); delete obj; id = 253; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); obj = (GeometricObject *)obj->duplicate(); origin.setValue(0, origin.x() + obj->getSize().x() / 5); origin.setValue(1, origin.y() + heightLastObject); origin.setValue(2, origin.z() + obj->getSize().z() / 5); obj->setOrigin(origin); if (!_currentArea->checkCollisions(obj->_boundingBox).empty()) return false; // Undo offset // origin.setValue(0, origin.x() - obj->getSize().x() / 5); heightLastObject = obj->getSize().y(); // origin.setValue(2, origin.z() - obj->getSize().z() / 5); delete obj; return true; } void DrillerEngine::addSkanner(Area *area) { debugC(1, kFreescapeDebugParser, "Adding skanner to area: %d", area->getAreaID()); Object *obj = nullptr; int16 id; id = 248; // If first object is already added, do not re-add any if (area->objectWithID(id) != nullptr) return; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = _areaMap[255]->objectWithID(id); assert(obj); obj = obj->duplicate(); obj->makeInvisible(); area->addObject(obj); id = 249; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = _areaMap[255]->objectWithID(id); assert(obj); obj = obj->duplicate(); obj->makeInvisible(); area->addObject(obj); id = 250; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = _areaMap[255]->objectWithID(id); assert(obj); obj = obj->duplicate(); obj->makeInvisible(); area->addObject(obj); } void DrillerEngine::addDrill(const Math::Vector3d position, bool gasFound) { // int drillObjectIDs[8] = {255, 254, 253, 252, 251, 250, 248, 247}; GeometricObject *obj = nullptr; Math::Vector3d origin = position; origin.setValue(0, origin.x() - 128); int16 id; int heightLastObject; id = 255; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); obj = (GeometricObject *)obj->duplicate(); obj->setOrigin(origin); // offset.setValue(1, offset.y() + obj->getSize().y()); obj->makeVisible(); _currentArea->addObject(obj); heightLastObject = obj->getSize().y(); id = 254; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); // Set position for object origin.setValue(0, origin.x() - obj->getSize().x() / 5); origin.setValue(1, origin.y() + heightLastObject); origin.setValue(2, origin.z() - obj->getSize().z() / 5); obj = (GeometricObject *)obj->duplicate(); obj->setOrigin(origin); obj->makeVisible(); _currentArea->addObject(obj); // Undo offset origin.setValue(0, origin.x() + obj->getSize().x() / 5); heightLastObject = obj->getSize().y(); origin.setValue(2, origin.z() + obj->getSize().z() / 5); id = 253; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); obj = (GeometricObject *)obj->duplicate(); origin.setValue(0, origin.x() + obj->getSize().x() / 5); origin.setValue(1, origin.y() + heightLastObject); origin.setValue(2, origin.z() + obj->getSize().z() / 5); obj->setOrigin(origin); obj->makeVisible(); _currentArea->addObject(obj); // Undo offset // origin.setValue(0, origin.x() - obj->getSize().x() / 5); heightLastObject = obj->getSize().y(); // origin.setValue(2, origin.z() - obj->getSize().z() / 5); if (gasFound) { id = 252; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); obj = (GeometricObject *)obj->duplicate(); origin.setValue(0, origin.x() + obj->getSize().x()); origin.setValue(1, origin.y() + heightLastObject); origin.setValue(2, origin.z() + obj->getSize().z()); obj->setOrigin(origin); assert(obj); obj->makeVisible(); _currentArea->addObject(obj); heightLastObject = obj->getSize().y(); id = 251; debugC(1, kFreescapeDebugParser, "Adding object %d to room structure", id); obj = (GeometricObject *)_areaMap[255]->objectWithID(id); assert(obj); obj = (GeometricObject *)obj->duplicate(); origin.setValue(1, origin.y() + heightLastObject); obj->setOrigin(origin); assert(obj); obj->makeVisible(); _currentArea->addObject(obj); } } void DrillerEngine::removeDrill(Area *area) { for (int16 id = 251; id < 256; id++) { if (id > 252) assert(area->objectWithID(id)); if (area->objectWithID(id)) area->removeObject(id); } } void DrillerEngine::initGameState() { FreescapeEngine::initGameState(); for (auto &it : _areaMap) { if (_drillStatusByArea[it._key] != kDrillerNoRig) removeDrill(it._value); _drillStatusByArea[it._key] = kDrillerNoRig; if (it._key != 255) { addSkanner(it._value); _drillMaxScoreByArea[it._key] = (10 + _rnd->getRandomNumber(89)) * 1000; } _drillSuccessByArea[it._key] = 0; } _gameStateVars[k8bitVariableEnergy] = _initialTankEnergy; _gameStateVars[k8bitVariableShield] = _initialTankShield; _gameStateVars[k8bitVariableEnergyDrillerTank] = _initialTankEnergy; _gameStateVars[k8bitVariableShieldDrillerTank] = _initialTankShield; _gameStateVars[k8bitVariableEnergyDrillerJet] = _initialJetEnergy; _gameStateVars[k8bitVariableShieldDrillerJet] = _initialJetShield; _playerHeightNumber = 1; _angleRotationIndex = 0; _playerStepIndex = 6; _demoIndex = 0; _demoEvents.clear(); } bool DrillerEngine::checkIfGameEnded() { if (isDemo() && _demoMode) if (_demoData[_demoIndex + 1] == 0x5f) return true; FreescapeEngine::checkIfGameEnded(); return false; } void DrillerEngine::endGame() { FreescapeEngine::endGame(); if (!_endGamePlayerEndArea) return; if (_gameStateVars[32] == 18) { // All areas are complete insertTemporaryMessage(_messagesList[19], _countdown - 2); _gameStateVars[32] = 0; // Avoid repeating the message } if (_endGameKeyPressed) { _gameStateControl = kFreescapeGameStateRestart; } _endGameKeyPressed = false; } bool DrillerEngine::onScreenControls(Common::Point mouse) { if (_moveFowardArea.contains(mouse)) { //move(kForwardMovement, _scaleVector.x(), 20.0); return true; } else if (_moveLeftArea.contains(mouse)) { //move(kLeftMovement, _scaleVector.y(), 20.0); return true; } else if (_moveRightArea.contains(mouse)) { //move(kRightMovement, _scaleVector.y(), 20.0); return true; } else if (_moveBackArea.contains(mouse)) { //move(kBackwardMovement, _scaleVector.x(), 20.0); return true; } else if (_moveUpArea.contains(mouse)) { rise(); return true; } else if (_moveDownArea.contains(mouse)) { lower(); return true; } else if (_deployDrillArea.contains(mouse)) { pressedKey(kActionDeployDrillingRig); return true; } else if (_infoScreenArea.contains(mouse)) { drawInfoMenu(); return true; } else if (_saveGameArea.contains(mouse)) { _gfx->setViewport(_fullscreenViewArea); saveGameDialog(); _gfx->setViewport(_viewArea); return true; } else if (_loadGameArea.contains(mouse)) { _gfx->setViewport(_fullscreenViewArea); loadGameDialog(); _gfx->setViewport(_viewArea); return true; } return false; } void DrillerEngine::drawSensorShoot(Sensor *sensor) { if (_underFireFrames == 1 && _gameStateControl == kFreescapeGameStatePlaying) { // Avoid playing new sounds, so the endgame can progress playSound(_soundIndexHit, true, _soundFxHandle); } Math::Vector3d target; target = _position; target.y() = target.y() - _playerHeight; target.x() = target.x() - 5; _gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea); target = _position; target.y() = target.y() - _playerHeight; target.x() = target.x() + 5; _gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea); target = _position; target.y() = target.y() + _playerHeight; target.x() = target.x() - 5; _gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea); target = _position; target.y() = target.y() + _playerHeight; target.x() = target.x() + 5; _gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea); } void DrillerEngine::updateTimeVariables() { int seconds, minutes, hours; getTimeFromCountdown(seconds, minutes, hours); if (_lastMinute != minutes) { _lastMinute = minutes; if (_gameStateVars[k8bitVariableEnergy] > 0) _gameStateVars[k8bitVariableEnergy] = _gameStateVars[k8bitVariableEnergy] - 1; _gameStateVars[0x1e] += 1; _gameStateVars[0x1f] += 1; executeLocalGlobalConditions(false, true, false); // Only execute "on collision" room/global conditions } } void DrillerEngine::drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, double fov, uint32 color) { degrees = degrees + fov; if (degrees >= 360) degrees = degrees - 360; const double degtorad = (M_PI * 2) / 360; double w = magnitude * cos(-degrees * degtorad); double h = magnitude * sin(-degrees * degtorad); surface->drawLine(x, y, x+(int)w, y+(int)h, color); if (isC64()) surface->drawLine(x+1, y, x+1+(int)w, y+(int)h, color); degrees = degrees - fov; if (degrees < 0) degrees = degrees + 360; w = magnitude * cos(-degrees * degtorad); h = magnitude * sin(-degrees * degtorad); surface->drawLine(x, y, x+(int)w, y+(int)h, color); if (isC64()) surface->drawLine(x+1, y, x+1+(int)w, y+(int)h, color); } Common::Error DrillerEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) { for (auto &it : _areaMap) { // All but skip area 255 if (it._key == 255) continue; stream->writeUint16LE(it._key); stream->writeUint32LE(_drillStatusByArea[it._key]); stream->writeUint32LE(_drillMaxScoreByArea[it._key]); stream->writeUint32LE(_drillSuccessByArea[it._key]); } return Common::kNoError; } Common::Error DrillerEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) { for (uint i = 0; i < _areaMap.size() - 1; i++) { // All except area 255 uint16 key = stream->readUint16LE(); assert(key != 255); assert(_areaMap.contains(key)); _drillStatusByArea[key] = stream->readUint32LE(); if (_drillStatusByArea[key] == kDrillerNoRig) if (drillDeployed(_areaMap[key])) removeDrill(_areaMap[key]); _drillMaxScoreByArea[key] = stream->readUint32LE(); _drillSuccessByArea[key] = stream->readUint32LE(); } return Common::kNoError; } } // End of namespace Freescape