/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "director/director.h" #include "director/lingo/lingo.h" #include "director/lingo/lingo-object.h" #include "director/lingo/lingo-utils.h" #include "director/lingo/xtras/s/staytoonedober.h" /************************************************** * * USED IN: * Stay Tooned * **************************************************/ /* -- xtra Toon -- Fridge Fight 7/15/96 Programmer: Keith Laverty FunnyBone Interactive new object me * mInitRandom integer SomeThing -- feeds a number bewteen 1-100 to the Random# Array * mBuildTable integer SlotNum,integer XOff,integer YOff,integer XSize,integer YSize -- Cast Size * mInitGame integer NumOfGuns,integer NumOfNukes -- feeds a number bewteen 1-100 to the Random# Array * mInitGun -- feeds a number bewteen 1-100 to the Random# Array * mOPERATEGAME integer NUM1, integer NUM2, integer NUM3,integer NUM4 -- feeds a number bewteen 1-100 to the Random# Array * mReturnData integer NUM1, integer NUM2 -- feeds a number bewteen 1-100 to the Random# Array * mGactions -- feeds a number bewteen 1-100 to the Random# Array * mCastStarts integer NUM1 -- feeds a number bewteen 1-100 to the Random# Array */ namespace Director { const char *StayToonedOberXtra::xlibName = "Toon"; const XlibFileDesc StayToonedOberXtra::fileNames[] = { { "ober", "staytooned" }, { "ober_mac", "staytooned" }, { nullptr, nullptr }, }; static MethodProto xlibMethods[] = { { "new", StayToonedOberXtra::m_new, 0, 0, 500 }, { nullptr, nullptr, 0, 0, 0 } }; static BuiltinProto xlibBuiltins[] = { { "mInitRandom", StayToonedOberXtra::m_mInitRandom, 1, 1, 500, HBLTIN }, { "mBuildTable", StayToonedOberXtra::m_mBuildTable, 5, 5, 500, HBLTIN }, { "mInitGame", StayToonedOberXtra::m_mInitGame, 2, 2, 500, HBLTIN }, { "mInitGun", StayToonedOberXtra::m_mInitGun, 0, 0, 500, HBLTIN }, { "mOPERATEGAME", StayToonedOberXtra::m_mOPERATEGAME, 4, 4, 500, HBLTIN }, { "mReturnData", StayToonedOberXtra::m_mReturnData, 2, 2, 500, HBLTIN }, { "mGactions", StayToonedOberXtra::m_mGactions, 0, 0, 500, HBLTIN }, { "mCastStarts", StayToonedOberXtra::m_mCastStarts, 1, 1, 500, HBLTIN }, { nullptr, nullptr, 0, 0, 0, VOIDSYM } }; StayToonedOberXtraObject::StayToonedOberXtraObject(ObjectType ObjectType) :Object("StayToonedOber") { _objType = ObjectType; } bool StayToonedOberXtraObject::hasProp(const Common::String &propName) { return (propName == "name"); } Datum StayToonedOberXtraObject::getProp(const Common::String &propName) { if (propName == "name") return Datum(StayToonedOberXtra::xlibName); warning("StayToonedOberXtra::getProp: unknown property '%s'", propName.c_str()); return Datum(); } void StayToonedOberXtra::open(ObjectType type, const Common::Path &path) { StayToonedOberXtraObject::initMethods(xlibMethods); StayToonedOberXtraObject *xobj = new StayToonedOberXtraObject(type); if (type == kXtraObj) { g_lingo->_openXtras.push_back(xlibName); g_lingo->_openXtraObjects.push_back(xobj); } g_lingo->exposeXObject(xlibName, xobj); g_lingo->initBuiltIns(xlibBuiltins); } void StayToonedOberXtra::close(ObjectType type) { StayToonedOberXtraObject::cleanupMethods(); g_lingo->_globalvars[xlibName] = Datum(); } void StayToonedOberXtra::m_new(int nargs) { g_lingo->printSTUBWithArglist("StayToonedOberXtra::m_new", nargs); g_lingo->dropStack(nargs); g_lingo->push(g_lingo->_state->me); } XOBJSTUB(StayToonedOberXtra::m_mInitRandom, 0) XOBJSTUB(StayToonedOberXtra::m_mBuildTable, 0) XOBJSTUB(StayToonedOberXtra::m_mInitGame, 0) XOBJSTUB(StayToonedOberXtra::m_mInitGun, 0) XOBJSTUB(StayToonedOberXtra::m_mOPERATEGAME, 0) XOBJSTUB(StayToonedOberXtra::m_mReturnData, 0) XOBJSTUB(StayToonedOberXtra::m_mGactions, 0) XOBJSTUB(StayToonedOberXtra::m_mCastStarts, 0) }