/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "director/director.h" #include "director/lingo/lingo.h" #include "director/lingo/lingo-object.h" #include "director/lingo/lingo-utils.h" #include "director/lingo/xlibs/b/bimxobj.h" /************************************************** * * USED IN: * Karma: Curse of the 12 Caves * **************************************************/ /* * -- BIM16 External Factory. 14JULY94 * --BIM * I mNew --Creates a new instance of the XObject * ISII mPlay, FileName, x, y --Play Flc file * ISIII mPlayTo, FileName, x, y, frame --Play Flc file * ISIII mVideo, FileName, x, y, delay --Play Flc file * ISIIII mStretch, FileName, destx, desty, destw, desth --Play Flc file * I mDispose --Disposes of XObject instance */ namespace Director { const char *const BIMXObj::xlibName = "BIM"; const XlibFileDesc BIMXObj::fileNames[] = { { "FLC", nullptr }, { "BIM", nullptr }, { nullptr, nullptr }, }; static const MethodProto xlibMethods[] = { {"new", BIMXObj::m_new, 0, 0, 400}, {"play", BIMXObj::m_play, 3, 3, 400}, {"playTo", BIMXObj::m_playTo, 4, 4, 400}, {"video", BIMXObj::m_video, 4, 4, 400}, {"stretch", BIMXObj::m_stretch, 5, 5, 400}, {nullptr, nullptr, 0, 0, 0} }; static const BuiltinProto xlibBuiltins[] = { { nullptr, nullptr, 0, 0, 0, VOIDSYM } }; BIMXObject::BIMXObject(const ObjectType objType) :Object("BIM") { _objType = objType; } void BIMXObj::open(ObjectType type, const Common::Path &path) { BIMXObject::initMethods(xlibMethods); BIMXObject *xobj = new BIMXObject(type); g_lingo->exposeXObject(xlibName, xobj); g_lingo->initBuiltIns(xlibBuiltins); } void BIMXObj::close(ObjectType type) { BIMXObject::cleanupMethods(); g_lingo->_globalvars[xlibName] = Datum(); } void BIMXObj::m_new(const int nargs) { g_lingo->printSTUBWithArglist("BIMXObj::m_new", nargs); g_lingo->dropStack(nargs); g_lingo->push(g_lingo->_state->me); } XOBJSTUB(BIMXObj::m_play, 0) XOBJSTUB(BIMXObj::m_playTo, 0) XOBJSTUB(BIMXObj::m_video, 0) XOBJSTUB(BIMXObj::m_stretch, 0) }